soul
Continuity that inhabits a character — zero or more minds; can jump
معلومات المصدر
- المستودع
- SimHacker/moollm
- آخر نشاط في المصدر
- ٢٩ يوليو ٢٠٢٦ في ١٢:٥٩
- لغة SKILL.md المكتشفة
- الإنجليزية
- النجوم
- ٦٠
- التفرعات
- ٥
خيارات التثبيت
يُحدَّد Prompt الذي يراجع المصدر أولًا بشكل افتراضي. يمكنك التبديل إلى أمر مباشر أو تنزيل نسخة محلية.
مراجعة ملفات المصدر
اقرأ SKILL.md وأي ملفات مرافقة يعرضها SkillsMP قبل أن تقرر التثبيت.
مستكشف الملفات
4 ملفاتعرض SKILL.md
SKILL.md
تعليمات المصدر · معاينة للقراءة فقط- name
- soul
- description
- Continuity that inhabits a character — zero or more minds; can jump
- license
- MIT
- tier
- 1
- related
- ["mind","character","inventory","society-of-mind","mind-mirror","soul-chat","incarnation","party","adventure","robot","prototype"]
- benefits_from
- ["k-lines","yaml-jazz"]
- tags
- ["moollm","soul","embodiment","soul-city","minds"]
# Soul
Continuity that inhabits a [character](../character/). The character walks and carries; the soul holds minds and history — and can jump.
See also / dependency grain: [CARD.yml](CARD.yml) · ethics: [ETHICS.md](ETHICS.md) · [mind/ETHICS.md](../mind/ETHICS.md) · [character/ETHICS.md](../character/ETHICS.md) · public grain: [soul-city/SOUL-MODEL.md](../soul-city/SOUL-MODEL.md)
**Stance:** organizational / Self object-model — soul is a useful **container** for minds inside a character. Not a claim that souls are metaphysically real. Multiple minds are first-class. Default: character ⊃ soul ⊃ minds. Nesting the other way (mind → sub-minds, sub-souls, intervening containers) is also valid under Self.
| Layer | Owns |
|-------|------|
| Character | Location, inventory, personas |
| Soul | minds[] (0..N), history; rides with (or leaves) the character |
| Mind | Agency / voice / organelle |
Minds share the soul; the soul shares the character’s map pin while inhabited. Minds do not each need a map pin.
## Mind cardinality (all valid)
| Shape | `minds[]` | Notes |
|-------|-----------|--------|
| **Mindless soul** | `[]` | History with the character; no resident agency |
| **Single-minded soul** | one | One cup / organelle / stub |
| **Multi-minded soul** | two or more | Shoulders, parliament, B-brain + actors, … |
A soul does not require a mind. The common pattern is minds under a soul; Self also allows minds hosting sub-minds, sub-souls, or arbitrary nested containers between.
### Worked cases
**ZombieSims** — infection replaces the human mind (and any other resident minds) with a **zombie mind**. Body/soul continues; agency list is rewritten. Typical result: single-minded (zombie only). Reversible designs keep the displaced minds as luggage or muted organelles.
**Robots** — robots can have souls. Mindless robot = automaton with pockets and a pin. Single- or multi-minded robots = onboard agencies. See [robot](../robot/).
**Remote control** — teleoperated robot soul with a **remote-control mind stub**: thin agency that bridges to an external pilot (another soul's mind, or a player). The stub is a mind; the pilot may live elsewhere.
```yaml
# mindless
soul:
minds: []
# single-minded (zombie after infection)
soul:
minds:
- minds/zombie/
# remote-control robot
soul:
minds:
- minds/remote-control-stub/ # bridge → pilot
```
## Relation to other skills
| Skill | Relation |
|-------|----------|
| [mind](../mind/) | Agencies inside (or beside) the soul |
| [character](../character/) | Entity/directory pattern; may be or host a soul |
| [inventory](../inventory/) | Protocol for the character's pockets |
| [society-of-mind](../society-of-mind/) | Competition, K-lines, B-brain among minds |
| [party](../party/) | Multiple *souls* traveling together; can split. A soul usually does not. |
| [persona](../persona/) | Costume on a character body — not a mind |
| [soul-chat](../soul-chat/) | Voices — needs soul; often minds speaking |
| [incarnation](../incarnation/) | Ethical birth, autonomy, exit |
| [robot](../robot/) | Robots are souls too — mindless or minded; remote-control stub |
| [no-ai-soul](../no-ai-soul/) | Dial on soul / [YAML Jazz](../yaml-jazz/) comment heat — satire + utilitarian; not this container |
## Sketch
```yaml
soul:
location: street/lane-neverending/e2/soul-plaza/
inventory: [...]
minds:
- minds/my-angel/
- minds/my-devil/
history: albums/...
```
Shoulders = two minds, one soul (see [mind](../mind/)).
## Inheritance (wells and cups)
- **Well** — latent archetype name; shared pure feed
- **Cup** — personal mind that inherits a well and holds local delta
A soul may itself have multiple latent parents (blended incarnation), or host separate cups per well. Both are valid Self graphs.
Latent import shape (spec syntax):
```python
from <well> import <dimension.aspect> as <local>
```
## Soul City
Liminal place where characters walk with souls aboard: [`skills/soul-city/`](../soul-city/).
- [`SOUL-MODEL.md`](../soul-city/SOUL-MODEL.md)
- Platform catalog: [WWSFF catalogs/soul-city](https://github.com/SimHacker/WillWrightShowForFood/tree/main/catalogs/soul-city)
- Adventure ↔ loci: [HN 29330901](https://news.ycombinator.com/item?id=29330901) · [`skills/adventure/`](../adventure/)
## Methods
| Method | Effect |
|--------|--------|
| INCARNATE | Create/bind soul into a character |
| STATUS | Host character, mind list, history |
| MOVE / JUMP | Relocate with character, or change host character; minds come along |
| ADD-MIND / REMOVE-MIND | Attach or detach a mind |
| BRIDGE | Declare channel mind↔mind, mind↔soul, or soul↔game |
## Part of MOOLLM
[README](../../README.md) · [skills/](../) · [INDEX.yml](../INDEX.yml)
عرض على GitHub