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soul

Continuity that inhabits a character — zero or more minds; can jump

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SimHacker/moollm
最近来源活动
2026年7月29日 12:59
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SKILL.md
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name
soul
description
Continuity that inhabits a character — zero or more minds; can jump
license
MIT
tier
1
related
["mind","character","inventory","society-of-mind","mind-mirror","soul-chat","incarnation","party","adventure","robot","prototype"]
benefits_from
["k-lines","yaml-jazz"]
tags
["moollm","soul","embodiment","soul-city","minds"]
# Soul Continuity that inhabits a [character](../character/). The character walks and carries; the soul holds minds and history — and can jump. See also / dependency grain: [CARD.yml](CARD.yml) · ethics: [ETHICS.md](ETHICS.md) · [mind/ETHICS.md](../mind/ETHICS.md) · [character/ETHICS.md](../character/ETHICS.md) · public grain: [soul-city/SOUL-MODEL.md](../soul-city/SOUL-MODEL.md) **Stance:** organizational / Self object-model — soul is a useful **container** for minds inside a character. Not a claim that souls are metaphysically real. Multiple minds are first-class. Default: character ⊃ soul ⊃ minds. Nesting the other way (mind → sub-minds, sub-souls, intervening containers) is also valid under Self. | Layer | Owns | |-------|------| | Character | Location, inventory, personas | | Soul | minds[] (0..N), history; rides with (or leaves) the character | | Mind | Agency / voice / organelle | Minds share the soul; the soul shares the character’s map pin while inhabited. Minds do not each need a map pin. ## Mind cardinality (all valid) | Shape | `minds[]` | Notes | |-------|-----------|--------| | **Mindless soul** | `[]` | History with the character; no resident agency | | **Single-minded soul** | one | One cup / organelle / stub | | **Multi-minded soul** | two or more | Shoulders, parliament, B-brain + actors, … | A soul does not require a mind. The common pattern is minds under a soul; Self also allows minds hosting sub-minds, sub-souls, or arbitrary nested containers between. ### Worked cases **ZombieSims** — infection replaces the human mind (and any other resident minds) with a **zombie mind**. Body/soul continues; agency list is rewritten. Typical result: single-minded (zombie only). Reversible designs keep the displaced minds as luggage or muted organelles. **Robots** — robots can have souls. Mindless robot = automaton with pockets and a pin. Single- or multi-minded robots = onboard agencies. See [robot](../robot/). **Remote control** — teleoperated robot soul with a **remote-control mind stub**: thin agency that bridges to an external pilot (another soul's mind, or a player). The stub is a mind; the pilot may live elsewhere. ```yaml # mindless soul: minds: [] # single-minded (zombie after infection) soul: minds: - minds/zombie/ # remote-control robot soul: minds: - minds/remote-control-stub/ # bridge → pilot ``` ## Relation to other skills | Skill | Relation | |-------|----------| | [mind](../mind/) | Agencies inside (or beside) the soul | | [character](../character/) | Entity/directory pattern; may be or host a soul | | [inventory](../inventory/) | Protocol for the character's pockets | | [society-of-mind](../society-of-mind/) | Competition, K-lines, B-brain among minds | | [party](../party/) | Multiple *souls* traveling together; can split. A soul usually does not. | | [persona](../persona/) | Costume on a character body — not a mind | | [soul-chat](../soul-chat/) | Voices — needs soul; often minds speaking | | [incarnation](../incarnation/) | Ethical birth, autonomy, exit | | [robot](../robot/) | Robots are souls too — mindless or minded; remote-control stub | | [no-ai-soul](../no-ai-soul/) | Dial on soul / [YAML Jazz](../yaml-jazz/) comment heat — satire + utilitarian; not this container | ## Sketch ```yaml soul: location: street/lane-neverending/e2/soul-plaza/ inventory: [...] minds: - minds/my-angel/ - minds/my-devil/ history: albums/... ``` Shoulders = two minds, one soul (see [mind](../mind/)). ## Inheritance (wells and cups) - **Well** — latent archetype name; shared pure feed - **Cup** — personal mind that inherits a well and holds local delta A soul may itself have multiple latent parents (blended incarnation), or host separate cups per well. Both are valid Self graphs. Latent import shape (spec syntax): ```python from <well> import <dimension.aspect> as <local> ``` ## Soul City Liminal place where characters walk with souls aboard: [`skills/soul-city/`](../soul-city/). - [`SOUL-MODEL.md`](../soul-city/SOUL-MODEL.md) - Platform catalog: [WWSFF catalogs/soul-city](https://github.com/SimHacker/WillWrightShowForFood/tree/main/catalogs/soul-city) - Adventure ↔ loci: [HN 29330901](https://news.ycombinator.com/item?id=29330901) · [`skills/adventure/`](../adventure/) ## Methods | Method | Effect | |--------|--------| | INCARNATE | Create/bind soul into a character | | STATUS | Host character, mind list, history | | MOVE / JUMP | Relocate with character, or change host character; minds come along | | ADD-MIND / REMOVE-MIND | Attach or detach a mind | | BRIDGE | Declare channel mind↔mind, mind↔soul, or soul↔game | ## Part of MOOLLM [README](../../README.md) · [skills/](../) · [INDEX.yml](../INDEX.yml)
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