| name | godot-ui-containers |
| description | Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split containers, virtual_list pooling, stretch_shrink previews, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords: Container, HBoxContainer, VBoxContainer, GridContainer, HFlowContainer, SubViewportContainer, virtual_list, stretch_shrink, size_flags, EXPAND_FILL, anchors, responsive. |
Decision Tree: Container type → script
Do-NOT-Load (by scenario)
| Scenario | Load | Do NOT load |
|---|
| Inventory / shop grid | responsive_grid.gd / responsive_inventory_grid.gd | custom_radial_container.gd, viewport_3d_preview.gd |
| Tag cloud / chip wrap | responsive_tag_cloud.gd | Grid column scripts, virtual_list.gd |
| Thousands of log/chat rows | virtual_list.gd + terminal_autoscroll.gd | Inventory/radial/viewport scripts |
| 3D item/character preview | viewport_3d_preview.gd | Radial menu + inventory grid scripts |
| Radial / wheel menu | custom_radial_container.gd | Virtual list + tag cloud |
| Deep nesting / layout spikes | performance_anchor_layout.gd | Full responsive builder catalog |
Available Scripts
Virtual List Pooling — recycle a small Control pool + spacer height for O(1) ScrollContainer rows.
Expert container builder with breakpoint-based responsive layouts.
Auto-adjusting GridContainer that changes column count based on available width.
Expert logic for dynamic Grid columns based on available width and item minimum size.
Safe ScrollContainer management. Handles the common "one-frame delay" bug when adding logs or chat.
High-performance 3D-in-UI setup. Uses stretch_shrink and transparent_bg for character previews.
Pattern for dynamic tab spawning, custom titles, and tab closing logic.
Wrapping item lists using HFlowContainer, essential for tag clouds and responsive menus.
Optimization architecture. Replaces deep container nesting with lightweight Anchor and Offset logic.
Expert custom container logic implementing a radial/circle layout via NOTIFICATION_SORT_CHILDREN.
Dynamic sibling reordering and animation logic for interactive UI lists.
Enforcing strict aspect ratios (e.g. 1:1, 16:9) across fluid window resizes using AspectRatioContainer.
Advanced sizing logic using SIZE_EXPAND_FILL and stretch_ratio for weighted layouts.
NEVER Do in UI Containers
- NEVER ignore
mouse_filter properties; strictly set to PASS or IGNORE on overlay containers to prevent them from blocking clicks to underlying buttons.
- NEVER instantiate thousands of nodes in a
ScrollContainer; strictly use Virtual List Pooling — MANDATORY read virtual_list.gd (VScrollBar hook + single spacer child) for O(1) rendering performance.
- NEVER manually calculate card dimensions for responsive grids; strictly use an
AspectRatioContainer to lock proportions (e.g., 2:3 ratio) while allowing parent containers to handle scaling.
- NEVER manually set child
position or size in a Container — Containers override child transforms during queue_sort(). Use custom_minimum_size or size_flags instead [1].
- NEVER forget
size_flags for expansion — Default is SIZE_SHRINK_BEGIN. Children will stay tiny unless you set SIZE_EXPAND_FILL for responsive containers.
- NEVER use
GridContainer without setting columns — Default is 1, creating a simple vertical list. For responsive wrapping, use HFlowContainer instead [8].
- NEVER nest containers too deeply (10+ levels) — Heavy nesting causes layout recalculation spikes. Replace intermediate containers with Anchor Layouts for static padding [16].
- NEVER skip separation overrides — Default theme separation is often too tight. Use
add_theme_constant_override("separation", value) for professional breathing room.
- NEVER use
ScrollContainer without a minimum size — Without it, the container may collapse to zero or expand infinitely, breaking the scroll mechanism.
- NEVER scroll to a new child on the same frame it was added — The layout hasn't updated yet. You MUST
await get_tree().process_frame before setting scroll_vertical [5].
- NEVER scale a
SubViewportContainer to change its size — This distorts the rendered contents. Adjust margins or use stretch and stretch_shrink properties instead [2].
Expert Layout Patterns
1. Split-Screen-Container (Dynamic)
Standard pattern for local multiplayer or comparisons using HSplitContainer.
# split_screen.gd
func setup_split(v1: SubViewport, v2: SubViewport):
var hsplit = HSplitContainer.new()
var c1 = SubViewportContainer.new()
c1.stretch = true # Resize viewport to match container
c1.add_child(v1)
hsplit.add_child(c1)
# repeat for c2/v2...
2. Virtual List ScrollContainer (Pooling)
High-performance list for thousands of items. MANDATORY: implement via virtual_list.gd (setup_pool + set_data) — do not paste a one-off scroll recycler inline.
3. Aspect-Ratio-Locked Cards
Responsive cards that maintain proportions (e.g., 2:3) in any grid or flow container.
# card_grid.gd
func add_card(texture: Texture2D):
var arc = AspectRatioContainer.new()
arc.ratio = 0.66 # 2:3 proportions
arc.stretch_mode = AspectRatioContainer.STRETCH_FIT
var tr = TextureRect.new()
tr.texture = texture
tr.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
tr.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
arc.add_child(tr)
grid_container.add_child(arc)
Size-flag recipes: MANDATORY container_size_flags_pro.gd — do not paste beginner SIZE_EXPAND_FILL tutorials inline.
Deep recipes (on demand)
LLM-ignorance rule: if a general agent would not know it before reading, it lives here or in scripts/ — never delete, only move.
Reference
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
Official Documentation
- Using Containers — Canonical guide for box/grid/flow/split containers, size flags, and when Containers override child transforms.
- Size and anchors — Anchor presets and offsets for responsive Control placement when you intentionally skip deep Container nesting.
- Control node gallery — Visual catalog of Control/Container types so agents pick HFlow vs Grid vs Split correctly.
- Custom GUI controls — NOTIFICATION_SORT_CHILDREN and fit_child_in_rect patterns required for custom radial/layouts.
- GUI navigation — Focus neighbors and keyboard/gamepad traversal across container-built menus.
- Multiple resolutions — Stretch modes and content scale that interact with container-driven responsive UI.
- Control — size_flags_*, custom_minimum_size, mouse_filter, and anchors APIs every layout script uses.
- Container — Base sort lifecycle (queue_sort / SORT_CHILDREN) that forbids manual child position/size.
- ScrollContainer — Scroll bars, minimum size pitfalls, and post-frame scroll_vertical updates for log/chat UIs.
- HFlowContainer — Width-based wrapping for tag clouds and chip lists (prefer over fixed-column GridContainer).
- AspectRatioContainer — Lock card/minimap proportions under fluid parent sizes.
- SubViewportContainer — stretch / stretch_shrink for 3D-in-UI previews without scaling distortion.
Related Skills
Prerequisites
- godot-project-foundations — Scene tree ownership, Control roots, and project layout conventions every responsive menu assumes before wiring containers.
- godot-gdscript-mastery — Typed Control APIs,
@onready, and safe child rebuild loops used when building grids/tabs at runtime.
- godot-signal-architecture — Resize, tab-changed, and inventory-refresh signals should flow signal-up / call-down so layout scripts never own game state.
Complements
- godot-ui-theming — Theme constants (
separation, margins) and type variations style container chrome without hardcoding colors in layout code.
- godot-ui-rich-text — RichTextLabel minimum sizes and BBCode content drive ScrollContainer height; pair after the layout shell exists.
- godot-tweening — Animate
custom_minimum_size / reorder feedback instead of tweening position inside Containers.
- godot-input-handling — Focus, mouse_filter, and action maps for interactive lists/tabs built from Containers.
- godot-adapt-desktop-to-mobile — Breakpoint-driven column counts and safe-area margins compose with responsive Grid/HFlow builders.
- godot-inventory-system — Inventory grids consume responsive column logic; containers present slots, inventory owns item truth.
- godot-performance-optimization — Virtual list pooling and shallow anchor layouts when ScrollContainer would otherwise spawn thousands of Controls.
Downstream / consumers
- godot-dialogue-system — Dialogue choice lists and history panels are Scroll/VBox layouts that reuse autoscroll and separation patterns.
- godot-genre-card-game — Hand arcs, drag layers, and deck UIs assemble AspectRatio/HFlow containers around card Resources.
- godot-composition-apps — Tooling/app UIs reuse the same Container size-flag and split patterns outside gameplay HUDs.
Master
- godot-master — Router and mirrored module entry for UI Containers when agents start from the library index.