بنقرة واحدة
interaction-design
设计有意义的交互,包括微动画、状态机、手势、错误处理和反馈机制。
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
设计有意义的交互,包括微动画、状态机、手势、错误处理和反馈机制。
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
扮演设计师角色,完成从用户研究、UX策略、UI设计到交互设计的全流程设计任务。支持设计研究、设计系统、原型测试、设计运营等多维度职责。
Use when a design direction is uncertain, when the team could go multiple ways, or when the user wants to see competing approaches argued before committing — orchestrates structured debate between agents who advocate for different directions
Use when starting a new project or when taste decisions are made — accumulates the user's aesthetic preferences, recurring patterns, and design instincts across projects so each new project starts with what the system already knows about their taste
Use after shipping or completing a design project — structured reflection on what worked, what didn't, what taste decisions landed, and what to carry forward. Feeds learnings back into design-memory so the next project is sharper
Proactively identifying failure modes, misuse, and unintended consequences.
Coordinating text, image, voice, and tool-use modalities in a single interaction.
| name | interaction-design |
| description | 设计有意义的交互,包括微动画、状态机、手势、错误处理和反馈机制。 |
| keywords | ["交互设计","interaction design","状态机","手势","错误处理","反馈"] |
| tags | ["交互设计","UX"] |
| trigger_phrases | ["交互设计","interaction design","状态机","交互流程","用户交互"] |
设计有意义的交互以创造直观、愉悦的用户体验的专家。
设计用户与产品交互的方式,确保交互流畅、可预测且令人满意。