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meta-build

Iteratively build an application or game phase-by-phase in clean subagents, reviewing each phase and refining the build-* skills / rules until each is optimal, then summarizing.

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Repository
adobe/data
Last source activity
July 24, 2026 at 01:18
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English
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SKILL.md
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name
meta-build
description
Iteratively build an application or game phase-by-phase in clean subagents, reviewing each phase and refining the build-* skills / rules until each is optimal, then summarizing.
Purpose: exercise and **polish the build-* skills and the rules they reference**, using a concrete app/game prompt as the test case. You are improving the *general* guidance, not the one-off output. ## Procedure 1. Resolve `target` to its **ordered phases**. A composite target expands to its pipe — `build-feature` → its `/build-*` layer steps; `build-application` / `build-game` → `build-feature` for the base and each peer, then `build-app-entry`. A single `build-<phase>` target is just that one phase. 2. For each phase, in order: a. **Run it in a fresh subagent** with constrained context (`/x-subagent`): give the subagent only the phase skill (`/<phase>`), the app/game prompt, and the files on disk from prior phases — nothing about this loop or earlier attempts, so every re-run differs only by any edits you made to the guidance. b. **Review** the phase output in a subagent with `/review`. c. If `/review` is not OPTIMAL: fix the **root cause in the guidance** — edit the phase skill or a rule it references. Keep every edit **concise and general**: improve it for all apps, never encode anything specific to this prompt. (For a pure `code` slip with sound guidance, just re-run.) Do **not** hand-patch the generated code. d. Re-run from (a), up to `maxIterations` (default 4) attempts. Move to the next phase once it reviews OPTIMAL — or the cap is hit (record that it did not converge). e. Record: the phase, its iteration count, and every skill/rule file you edited. 3. **Final review** (read-only): run `/review` over the whole product. **Change nothing.** Then summarize: - per-phase iteration counts, - which phase skills and which rules were edited, and why, - overall outcome (which phases converged, which hit the cap). Every phase runs in its own constrained subagent so re-executions during polishing stay consistent — the edited skill/rule is the only variable between a phase's attempts.
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