Wire built features into a running application — import peer schemas, lazy-load peers, and mount the root UI.
adobe/data
SkillsMP has collected 41 skills from adobe/data. Open a skill to review its source and details.
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Skills in this repository
Showing 40 of 41 collected skills.
Build a feature's data/ layer — data-type namespaces and the State spec. The first, foundational feature phase.
Build a feature's system-database — the real-time tick loop (systems the scheduler runs each frame). For real-time features only.
Build a feature's services/ layer — async capability contracts (ports to the outside world). Optional.
Build a feature's transaction-database — atomic mutations over the store.
Iteratively build an application or game phase-by-phase in clean subagents, reviewing each phase and refining the build-* skills / rules until each is optimal, then summarizing.
Review built feature/application output against the @adobe/data feature rules; report whether it is optimal and where any fix belongs. Read-only.
Build a feature's action-database — async orchestration over services and transactions. If the feature has async flows or side effects outside of the main store.
Build a feature's computed-database — derived observable values.
Build a feature's schema — the core-database (components, resources, archetypes). The first main-service layer.
Build a game — an application whose features model game state, rules, and rendering.
Build a feature's index-database — component/archetype indexes for O(1) lookup. As needed.
Build a feature's service-database — db-bound service factories. If the feature exposes services.
Build a feature's ui/ layer — presentation bound to the main-service database. The final, top layer.
Build an application — a base feature hosting lazily-loaded peer features.
Build a complete feature step by step
executes a graph of steps
Build a feature's ecs action-database — async orchestration over services and transactions. If the feature has async flows.
Wire built features into a running application — import peer schemas, lazy-load peers, and mount the root UI.
Build an application — a base feature hosting lazily-loaded peer features.
Build a feature's ecs computed-database — derived observable values.
Build a feature's ecs schema — the core-database (components, resources, archetypes). The first ecs layer.
Build a feature's data/ layer — data-type namespaces and the State spec. The first, foundational feature phase.
Build a complete feature by piping the per-layer build-* skills bottom-up.
Build a game — an application whose features model game state, rules, and rendering.
Build a feature's ecs index-database — component/archetype indexes for O(1) lookup. As needed.
Build a feature's ecs service-database — db-bound service factories. If the feature exposes services.
Build a feature's services/ layer — async capability contracts (ports to the outside world). Optional.
Build a feature's ecs system-database — the real-time tick loop (systems the scheduler runs each frame). For real-time features only.
Build a feature's ecs transaction-database — atomic mutations over the store.
Build a feature's ui/ layer — presentation bound to the ecs database. The final, top layer.
Iteratively build an application or game phase-by-phase in clean subagents, reviewing each phase and refining the build-* skills / rules until each is optimal, then summarizing.
Review built feature/application output against the @adobe/data feature rules; report whether it is optimal and where any fix belongs. Read-only.
Use when laying out or reasoning about a feature's file/folder structure and layer dependencies.
executes an input optionally with validate first
Source text: Undetermined
logs all named inputs to chat
executes the input within a subagent
inserts a /x-log call right after every non log piped function
validates nested or piped function calls to determine if output types match all required input types
Reflective Thought Composition. Structured thinking pipeline for complex decisions, design evaluation, and deep analysis. Use when quality of reasoning matters more than speed of response.