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threejs-shaders

Three.js custom shader authoring — ShaderMaterial, RawShaderMaterial, uniform types, GLSL patterns (vertex displacement, Fresnel, rim lighting, dissolve, noise), and extending built-in materials via onBeforeCompile. Use when writing custom visual effects, extending existing materials, or optimising GPU shader code. Adapted from CloudAI-X/threejs-skills (MIT).

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Source facts

Repository
afovea/game-dev-skills
Last source activity
July 30, 2026 at 11:38
Detected SKILL.md language
English
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