Author and maintain the per-worktree test plan (.gorilator/test-plan.json) that drives the global kanban dashboard (pnpm dashboard). Use at the START of any feature/bugfix work, whenever task status changes, and at session start to check for rejected tasks.…
agustinkassis/gorilator-rpg
SkillsMP has collected 11 skills from agustinkassis/gorilator-rpg. Open a skill to review its source and details.
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Showing 11 of 11 collected skills.
Turn a GitHub feature issue (or feature request) into an implemented, scenario-staged, bot-verified, ready-to-play instance. Use for "implement issue
Start or restart the local game dev stack — Babylon client + Colyseus server. Use when asked to run/start/restart the app, or when the SessionStart hook reports no server is up.
Bump versions and prepare a release per the SemVer policy. Use for release/publish/bump version requests.
Run the verification ladder before a PR — lint, typecheck, build, unit tests, e2e, version check. Use for "run the tests", "verify this", or pre-PR checks.
Add or tune a game entity — prop, NPC, item, spawner, wave, drop table, or HP/brain/stats — via the JSON content manifests. No recompile needed. Use for content/balance requests.
Create a Gorilator plugin — new brains, item behaviors, tick systems, event listeners, client models/panels, or distributable content packs — without touching packages/*/src. Use for integrations, mods, and fork customization.
Add a new server simulation system (combat-like, movement-like, spawning, regen, etc.) to the 20Hz tick. Use when a request needs new server-side behavior beyond what content manifests can express.
Capture or compare a performance run — server tick benchmark, client F3 captures, perf log analysis. Use for "is this faster", "benchmark", or perf-regression checks.
Bring target-branch changes into this work branch, or merge this branch to its base. Use for merge/sync/PR-base requests.
Diagnose a slowdown, FPS drop, or tick-time spike. Use for "the game is lagging", "fps dropped", "server is slow".