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engine-mcp-bridge

How to use Remedy's optional MCP client bridge for game editors: the owner lists servers in config.toml mcp_servers (name=command), their tools show up as mcp_<name>_<tool>, and a decision table says when to use them versus native headless tools. Covers checking the server exists, trusting its output, and falling back when it is down. Use when the owner mentions MCP, a Godot/Unity/Unreal MCP server, an editor bridge, or live editor state.

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Source facts

Repository
AhmiDarrow/RemedyAI
Last source activity
August 22, 2026 at 20:28
Detected SKILL.md language
English
Stars
3
Forks
1

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