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emil-design-eng

Design-engineering guidance for UI motion, interaction polish, gesture physics, Apple-style fluid interfaces, animation terminology, motion opportunity audits and plans, animation code reviews, and throwaway interaction prototypes. Use when animation or transition behavior is being designed, built, reviewed, debugged, named, or evaluated, or when the user asks what should animate or requests an interactive UI prototype. Do not use for static visual styling, general UX research, unrelated code prototypes, or D3 implementation unless explicitly invoked.

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Source facts

Repository
akornmeier/skillz
Last source activity
August 28, 2026 at 16:57
Detected SKILL.md language
English
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0
Forks
0

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