This skill should be used when building, modifying, or debugging levels in the ShooterCoaster game. It covers track configuration, enemy model design, spawn systems, InstancedMesh decorations, landmark placement, terrain-following, terrain-conforming features, procedural shaders, and the common pitfalls that cause visual bugs. Use when adding new levels, creating new enemy types, adding decorations, fixing scaling/positioning issues, or improving visual quality of existing levels.
Orchestrates development workflow with plan-first execution, subagent use, verification before done, and lessons capture. Use for non-trivial tasks, multi-step work, bug fixes, or when the user expects planned execution and proof of correctness.