Skip to main content
Run any Skill in Manus
with one click

shooter-coaster-level-design

Stars7
Forks2
UpdatedMarch 4, 2026 at 00:51

This skill should be used when building, modifying, or debugging levels in the ShooterCoaster game. It covers track configuration, enemy model design, spawn systems, InstancedMesh decorations, landmark placement, terrain-following, terrain-conforming features, procedural shaders, and the common pitfalls that cause visual bugs. Use when adding new levels, creating new enemy types, adding decorations, fixing scaling/positioning issues, or improving visual quality of existing levels.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

File Explorer
2 files
SKILL.md
readonly