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shooterCoaster
shooterCoaster contains 2 collected skills from alexbelyeu, with repository-level occupation coverage and site-owned skill detail pages.
Skills in this repository
This skill should be used when building, modifying, or debugging levels in the ShooterCoaster game. It covers track configuration, enemy model design, spawn systems, InstancedMesh decorations, landmark placement, terrain-following, terrain-conforming features, procedural shaders, and the common pitfalls that cause visual bugs. Use when adding new levels, creating new enemy types, adding decorations, fixing scaling/positioning issues, or improving visual quality of existing levels.
Orchestrates development workflow with plan-first execution, subagent use, verification before done, and lessons capture. Use for non-trivial tasks, multi-step work, bug fixes, or when the user expects planned execution and proof of correctness.