Skip to main content

panel-builder

Tools for creating and managing user plugins

Source facts

Repository
als-controls/lightfall
Last source activity
August 2, 2026 at 08:01
Detected SKILL.md language
English
Stars
8
Forks
0

Install options

The review-first prompt is selected by default. You can switch to a direct command or download a local copy.

Review the source files

Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.

Showing SKILL.md

SKILL.md
Source instructions · Read-only preview
name
panel-builder
description
Tools for creating and managing user plugins
## Plugin Building Tools You have access to tools for creating user plugins in Lightfall. ### Plugin Kinds Two kinds of user plugins are supported. The kind is inferred from what your code defines and registers: - **Panel plugin** — a `BasePanel` subclass with a `panel_metadata` class attribute, self-registered at module scope with `PanelRegistry.get_instance().register(MyPanel, replace=True)`. This is the canonical user-plugin pattern; see the `panel_design` skill for the full `BasePanel` API. - **Agent plugin** — an `ToolPlugin` subclass that extends the embedded Claude agent (skill prompts + MCP tools). Auto-registered via `PluginType.__init_subclass__` on module load. ### Creating a Plugin Use `lightfall_create_user_plugin` to write a plugin file to ~/lightfall/plugins/. The plugin is validated (syntax + exec + at least one panel registration or concrete ToolPlugin subclass), written to disk, and loaded immediately. Example workflow: 1. User asks for a panel with specific functionality. 2. You generate a `BasePanel` subclass with a `panel_metadata` and a trailing `PanelRegistry.get_instance().register(MyPanel, replace=True)`. 3. You call `lightfall_create_user_plugin` with that source. 4. The plugin is validated, written to disk, and loaded. 5. User can open the panel from View > User > [Panel Name]. ### Quick Prototyping For rapid prototyping, use `lightfall_create_temp_plugin` to create a temporary plugin that will be lost on application restart. This is useful for testing ideas before committing to a persistent plugin. ### Plugin Management - `lightfall_list_user_plugins`: See all loaded user plugins and their status - `lightfall_reload_plugin`: Force reload after external edits - `lightfall_unload_plugin`: Remove a plugin from the registry
View on GitHub