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panel-builder

Tools for creating and managing user plugins

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als-controls/lightfall
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2026년 8월 2일 08:01
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SKILL.md
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name
panel-builder
description
Tools for creating and managing user plugins
## Plugin Building Tools You have access to tools for creating user plugins in Lightfall. ### Plugin Kinds Two kinds of user plugins are supported. The kind is inferred from what your code defines and registers: - **Panel plugin** — a `BasePanel` subclass with a `panel_metadata` class attribute, self-registered at module scope with `PanelRegistry.get_instance().register(MyPanel, replace=True)`. This is the canonical user-plugin pattern; see the `panel_design` skill for the full `BasePanel` API. - **Agent plugin** — an `ToolPlugin` subclass that extends the embedded Claude agent (skill prompts + MCP tools). Auto-registered via `PluginType.__init_subclass__` on module load. ### Creating a Plugin Use `lightfall_create_user_plugin` to write a plugin file to ~/lightfall/plugins/. The plugin is validated (syntax + exec + at least one panel registration or concrete ToolPlugin subclass), written to disk, and loaded immediately. Example workflow: 1. User asks for a panel with specific functionality. 2. You generate a `BasePanel` subclass with a `panel_metadata` and a trailing `PanelRegistry.get_instance().register(MyPanel, replace=True)`. 3. You call `lightfall_create_user_plugin` with that source. 4. The plugin is validated, written to disk, and loaded. 5. User can open the panel from View > User > [Panel Name]. ### Quick Prototyping For rapid prototyping, use `lightfall_create_temp_plugin` to create a temporary plugin that will be lost on application restart. This is useful for testing ideas before committing to a persistent plugin. ### Plugin Management - `lightfall_list_user_plugins`: See all loaded user plugins and their status - `lightfall_reload_plugin`: Force reload after external edits - `lightfall_unload_plugin`: Remove a plugin from the registry
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