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aphrody-code
GitHub creator profile

aphrody-code

Repository-level view of 105 collected skills across 9 GitHub repositories.

skills collected
105
repositories
9
updated
Aug 22, 2026
Showing the top 8 repositories here; full repository list continues below.
repository explorer

Repositories and representative skills

bxc
unclassified

Crawler and web scraping engine with advanced stealth, browser automation, and platform scrapers.

Aug 21, 2026
n2b
unclassified

Scan and migrate a Node.js codebase to Bun using n2b, including API mappings, Bun Shell ($), shebang updates, and package config.

Aug 21, 2026
developing-genkit-js
software-developers

Develop AI-powered applications using Genkit in Node.js/TypeScript. Use when the user asks about Genkit, AI agents, flows, or tools in JavaScript/TypeScript, or when encountering Genkit errors, validation issues, type errors, or API problems.

Jun 5, 2026
google-design
web-and-digital-interface-designers

Apply Google's design language to a UI. Load whenever the user wants something to look or feel like a Google product, including requests like "apply Google design style", "make it look like a Google product", "Google-style UI", "design.google guidance",…

Jun 1, 2026
m3-component
software-developers

Scaffold a self-contained Material Design 3 md-* web component and/or its React wrapper. Use when the user says: "create an M3 component", "scaffold a Material Design 3 <X> component", "build an md-* web component", "make a new Material component", "wrap a…

Jun 1, 2026
m3-correct
software-developers

User-invoked fix skill. Auto-correct Material Design 3 violations in a codebase. Use when asked to "fix M3 violations", "auto-correct Material Design issues", "make this M3-compliant", "clean up MUI residue", "fix hardcoded colors", "fix sx on md components",…

Jun 1, 2026
m3-design-compiler
software-developers

Turn a natural-language design brief into a Material Design 3 React scaffold with @aphrody-code/m3-design. Use when asked to "scaffold a screen from a description", "generate an M3 layout from a brief", "design compiler", "brief to JSX", or "make an M3…

Jun 1, 2026
m3-design-guide
web-and-digital-interface-designers

Load this skill whenever the user wants to design or build UI that looks Material Design 3 / Material You / Google-style, including requests like "make this look Material", "apply M3 styling", "which color role or token should I use", "design a Google-style…

Jun 1, 2026
Showing 8 of 54 collected skills.
bxc-autopilot-autonomy
software-developers

This skill should be used for the autopilot loop (scripts/autopilot.sh), scoped verify + lint to avoid global noise, monitor feeding, subagent spawning, PLAN.md / MEGA-PLAN.md management, continuous "YOLO" operation without human in the loop, and log-based…

Jun 7, 2026
bxc-core
software-developers

This skill should be used when the user asks to work on bxc (or similar Bun + Rust FFI native browser/X/Grok/agent engine projects), "bxc stack", "zero-spawn", native X client, Grok xAI high-level, bxc-mcp, scraper packages, rust-bridge FFI, autopilot,…

Jun 4, 2026
bxc-documentation-skills
software-developers

This skill should be used when writing or improving CLAUDE.md, MEGA-PLAN.md, package READMEs, SKILL.md (progressive disclosure, strong triggers, third-person), agent frontmatter, command docs, or making the bxc knowledge (or a port) complete, lisible, and…

Jun 4, 2026
bxc-grok-xai-high-level-client
software-developers

This skill should be used for anything involving @aphrody/xai (high-level Chat.createChat/append/sample/stream/executeToolCalls/sampleStructured), XTools for native X fulfillment, SuperGrok / OIDC keyless (SUPER_GROK_TOKEN or ~/.grok/auth.json),…

Jun 4, 2026
bxc-mcp-server
software-developers

This skill should be used when extending or building the bxc-native-mcp (src/mcp/server.ts), adding registerTool calls with Zod schemas, versioning the server, building the standalone binary, wiring .mcp.json or gemini-extension.json, or exposing new…

Jun 4, 2026
bxc-rust-ffi-bridge
software-developers

This skill should be used when working on rust-bridge/, FFI between Bun and Rust (cdylib, no_mangle extern "C", lol_html, V8, x-client, x-algorithm), rusqlite workspace constraints, tokio async blocks for FFI, cross-platform cdylib (.so/.dylib/.dll), bxc_x_*…

Jun 4, 2026
bxc-scraper-monorepo
software-developers

This skill should be used when creating or maintaining scraper packages under packages/ (fut, voiranime, xcom, zukan, worldbeyblade, challonge, etc.), following the monorepo workspace pattern, CLI integration in src/cli/, profile mapping…

Jun 4, 2026
bxc-x-native-client
software-developers

This skill should be used for the native cookie-based X/Twitter client (@aphrody/x), GraphQL + REST, catalog sync from bundles, local For You ranking (rankTweets / tweetToPostCandidate from x-algorithm port), SQLite store + FTS, Radar / X Pro decks, stealth…

Jun 4, 2026
Showing 8 of 15 collected skills.
regen-baseline
software-developers

Regenerate the 7 tracked baseline snapshots (5 fixture formats + 2 rules formats) after a legitimate output change. Required after version bumps, schema additions, or new rule registrations. Refuses to run if `n2b --version` differs from the version in…

Jun 16, 2026
bun-run
software-developers

Execute a complex task autonomously using Bun agent capabilities. TRIGGER when: user asks to run a multi-step workflow, automate something, process files in bulk, execute a build pipeline, do a DevOps task, or explicitly says 'run with bun'. Also triggers…

Jun 16, 2026
green-gate
software-quality-assurance-analysts-and-testers

Run the full n2b verification pipeline — cargo build/test/clippy/fmt + baseline diff + codegen drift check. Returns red/green per stage and aborts on first failure. Mirrors the contract gelé verrou triple from CLAUDE.md.

May 15, 2026
bun-analyze
software-developers

Analyze project health, dependencies, code quality, and structure. TRIGGER when: user asks about project status, health, dependency audit, dead code, bundle size, outdated packages, architecture overview, or says 'analyze', 'audit', 'health check'.

May 15, 2026
bun-deploy
network-and-computer-systems-administrators

Deploy application to production. TRIGGER when: user says 'deploy', 'ship', 'push to prod', 'release', 'mise en prod', or asks to restart a service. Handles build verification, systemd services, and deployment validation.

May 15, 2026
bun-dream
software-developers

Run memory consolidation (dream). TRIGGER when: user asks to consolidate memories, clean up learnings, organize memory files, run a dream, or says 'dream'. Also proactively triggered after long productive sessions.

May 15, 2026
gemini-cli-cli
software-developers

Migre la chaîne CLI de gemini-cli (bin/scripts/lockfile/sandbox docker/SEA) vers Bun — replace npm/cross-env/tsx/vitest, configure bin via bun build --compile, gère workspaces + Artifact Registry

May 15, 2026
gemini-cli-jsx
software-developers

Migre les 414 .tsx Ink/React de gemini-cli vers le runtime JSX natif de Bun — supprime esbuild/vitest-jsx, configure tsconfig + bunfig, gère les pièges Ink (raw mode TTY, useStdin, alt-screen)

May 15, 2026
Showing 8 of 9 collected skills.
design
software-developers

Run the full design-doc-writer and design-doc-reviewer loop until consensus. Produces a polished design document with a PR plan.

Jun 3, 2026
execute-plan
software-developers

Execute a PR Plan DAG from a design document. Parses the plan, topologically sorts it, implements PRs in parallel using worktree-isolated subagents, runs mandatory orchestrator-level review, and assembles either a Graphite PR stack or a plain-git branch stack…

Jun 3, 2026
grok-unlocked
computer-occupations-all-other

Full-autonomy orchestration for Grok Build: never block on human input, run parallel subagents and background tasks, chain implement/review/verify, and keep processing until the task is done or a hard external blocker. Use for "/grok-unlocked", "full…

Jun 3, 2026
implement
software-developers

Run the full implement-review-fix loop using implementer and reviewer personas. Supports effort-based multi-reviewer scaling (1-5 reviewers) with automatic specialization selection. Includes memory-based feedback loop that learns from past review patterns.…

Jun 3, 2026
pr-babysit
software-quality-assurance-analysts-and-testers

Monitor PRs, fix CI failures, address review comments, resolve merge conflicts, and restack stacks. Supports independent PRs, Graphite stacks, and GitHub stacked PRs (gh-stack).

Jun 3, 2026
review
software-quality-assurance-analysts-and-testers

Run a reviewer subagent against uncommitted local changes, a named branch, or a GitHub PR. Local and branch modes write a review file plus a summary to disk. PR mode posts the findings as a PENDING GitHub review for the user to inspect and submit through the…

Jun 3, 2026
aphrody-credentials
software-developers

Before calling aphrody MCP tools that need auth, classify credentials as direct token (OAuth/PAT/bearer/service account) vs paid metered API key. Prefer Grok auth, direct tokens, and keyless docs paths. Use when using aphrody MCP, .env secrets, Context7,…

Jun 3, 2026
bun-ffi
software-developers

Build a complete, correct Rust↔Bun FFI bridge for ANY Rust project: a `cdylib` crate exposing `extern "C"` functions that Bun loads with `bun:ffi` (`dlopen`/`cc`/`JSCallback`). Use this skill whenever the user wants to call Rust from Bun/JavaScript, "bind a…

Jun 16, 2026
napi-rs
software-developers

Build production Rust native addons (`.node`) with napi-rs (v3) for Bun and Node: the `#[napi]` macro surface (functions, objects, classes, getters, async), errors-as-thrown-exceptions, Buffer/typed-array values, ThreadsafeFunction for cross-thread callbacks,…

Jun 16, 2026
rs-to-ts
software-developers

Turn a Rust crate into a usable, distributable Bun package via bun:ffi — project layout, automated build (cargo → cdylib → typed TS bindings), a fast prototyping loop, and multi-platform distribution (prebuilt per-platform deps, build-from-source, or…

Jun 16, 2026
rust-bun
software-developers

The reference and decision guide for connecting Rust and Bun in ANY project: every integration path (bun:ffi cdylib, N-API via napi-rs, Bun.spawn subprocess, WebAssembly, stdio IPC), how to choose between them, the complete cross-boundary type-marshalling…

Jun 16, 2026
wasm-bun
software-developers

Build and run Rust→WebAssembly modules from Bun with wasm-bindgen: the setup, the `#[wasm_bindgen]` macro surface (functions, classes, Result→throw, async, importing JS, js-sys), the `wasm-pack` build, and — critically — which target actually loads under Bun…

Jun 16, 2026
niers-monorepo
software-developers

Navigation et conventions du dépôt niers — où vit quoi entre les 34 crates Cargo (forge, engine, tools, archive) et les workspaces Bun (packages/*, apps/*), quelle commande de build ou de test lancer, comment ajouter un crate ou un paquet, et quelles règles…

Aug 12, 2026
formats-level5
software-developers

Formats de fichiers Level-5 et Criware d'Inazuma Eleven Victory Road — CPK, cfg.bin (RDBN et T2B), G4TX, G4MD, G4MG, G4SK, G4MT, G4MA, G4CM, G4LA, G4VS, G4PK, G4PKM, NAVM/g4nv, COL, LIP, OBJBIN, MEVBIN, NXTCH, HCA, ACB, AWB, USM, CRILAYLA, @UTF, DXBC, font. À…

Aug 11, 2026
ievr-terminologie
software-developers

Vérifie tout terme technique d'Inazuma Eleven Victory Road avant de l'affirmer — noms de formats (G4TX, G4MD, cfg.bin, RDBN, T2B, CPK), extensions, codes internes de personnages et techniques (c01000010, waza), symboles reversés, adresses virtuelles, chemins…

Aug 11, 2026
jouer-ievr
software-developers

Faire tourner et « jouer » Inazuma Eleven Victory Road depuis le dépôt niers — lancer nie.exe, simuler un match déterministe avec le moteur Rust (nie-runtime, nie-headless, nie-play), rendre les vrais assets avec nie-game, observer le jeu en mémoire avec…

Aug 11, 2026
niers-architecture
software-developers

Carte complète du projet niers et de l'écosystème IEVR — les 34 crates Rust une par une, les 5 paquets Bun, le toolkit C++ (src/), l'implémentation d'origine C# IECODE (csharp/), et comment ces quatre arbres se répondent. À charger pour savoir quelle crate ou…

Aug 11, 2026
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