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aphrody-code
GitHub 创作者资料

aphrody-code

按仓库查看 9 个 GitHub 仓库中的 105 个已收集 skills。

已收集 skills
105
仓库
9
更新
2026年8月22日
这里展示前 8 个仓库;完整仓库列表在下方继续。
仓库浏览

仓库与代表性 skills

bxc
未分类

Crawler and web scraping engine with advanced stealth, browser automation, and platform scrapers.

2026年8月21日
n2b
未分类

Scan and migrate a Node.js codebase to Bun using n2b, including API mappings, Bun Shell ($), shebang updates, and package config.

2026年8月21日
developing-genkit-js
软件开发工程师

Develop AI-powered applications using Genkit in Node.js/TypeScript. Use when the user asks about Genkit, AI agents, flows, or tools in JavaScript/TypeScript, or when encountering Genkit errors, validation issues, type errors, or API problems.

2026年6月5日
google-design
网页与数字界面设计师

Apply Google's design language to a UI. Load whenever the user wants something to look or feel like a Google product, including requests like "apply Google design style", "make it look like a Google product", "Google-style UI", "design.google guidance",…

2026年6月1日
m3-component
软件开发工程师

Scaffold a self-contained Material Design 3 md-* web component and/or its React wrapper. Use when the user says: "create an M3 component", "scaffold a Material Design 3 <X> component", "build an md-* web component", "make a new Material component", "wrap a…

2026年6月1日
m3-correct
软件开发工程师

User-invoked fix skill. Auto-correct Material Design 3 violations in a codebase. Use when asked to "fix M3 violations", "auto-correct Material Design issues", "make this M3-compliant", "clean up MUI residue", "fix hardcoded colors", "fix sx on md components",…

2026年6月1日
m3-design-compiler
软件开发工程师

Turn a natural-language design brief into a Material Design 3 React scaffold with @aphrody-code/m3-design. Use when asked to "scaffold a screen from a description", "generate an M3 layout from a brief", "design compiler", "brief to JSX", or "make an M3…

2026年6月1日
m3-design-guide
网页与数字界面设计师

Load this skill whenever the user wants to design or build UI that looks Material Design 3 / Material You / Google-style, including requests like "make this look Material", "apply M3 styling", "which color role or token should I use", "design a Google-style…

2026年6月1日
已展示 8 / 54 个已收集 Skill。
bxc-autopilot-autonomy
软件开发工程师

This skill should be used for the autopilot loop (scripts/autopilot.sh), scoped verify + lint to avoid global noise, monitor feeding, subagent spawning, PLAN.md / MEGA-PLAN.md management, continuous "YOLO" operation without human in the loop, and log-based…

2026年6月7日
bxc-core
软件开发工程师

This skill should be used when the user asks to work on bxc (or similar Bun + Rust FFI native browser/X/Grok/agent engine projects), "bxc stack", "zero-spawn", native X client, Grok xAI high-level, bxc-mcp, scraper packages, rust-bridge FFI, autopilot,…

2026年6月4日
bxc-documentation-skills
软件开发工程师

This skill should be used when writing or improving CLAUDE.md, MEGA-PLAN.md, package READMEs, SKILL.md (progressive disclosure, strong triggers, third-person), agent frontmatter, command docs, or making the bxc knowledge (or a port) complete, lisible, and…

2026年6月4日
bxc-grok-xai-high-level-client
软件开发工程师

This skill should be used for anything involving @aphrody/xai (high-level Chat.createChat/append/sample/stream/executeToolCalls/sampleStructured), XTools for native X fulfillment, SuperGrok / OIDC keyless (SUPER_GROK_TOKEN or ~/.grok/auth.json),…

2026年6月4日
bxc-mcp-server
软件开发工程师

This skill should be used when extending or building the bxc-native-mcp (src/mcp/server.ts), adding registerTool calls with Zod schemas, versioning the server, building the standalone binary, wiring .mcp.json or gemini-extension.json, or exposing new…

2026年6月4日
bxc-rust-ffi-bridge
软件开发工程师

This skill should be used when working on rust-bridge/, FFI between Bun and Rust (cdylib, no_mangle extern "C", lol_html, V8, x-client, x-algorithm), rusqlite workspace constraints, tokio async blocks for FFI, cross-platform cdylib (.so/.dylib/.dll), bxc_x_*…

2026年6月4日
bxc-scraper-monorepo
软件开发工程师

This skill should be used when creating or maintaining scraper packages under packages/ (fut, voiranime, xcom, zukan, worldbeyblade, challonge, etc.), following the monorepo workspace pattern, CLI integration in src/cli/, profile mapping…

2026年6月4日
bxc-x-native-client
软件开发工程师

This skill should be used for the native cookie-based X/Twitter client (@aphrody/x), GraphQL + REST, catalog sync from bundles, local For You ranking (rankTweets / tweetToPostCandidate from x-algorithm port), SQLite store + FTS, Radar / X Pro decks, stealth…

2026年6月4日
已展示 8 / 15 个已收集 Skill。
regen-baseline
软件开发工程师

Regenerate the 7 tracked baseline snapshots (5 fixture formats + 2 rules formats) after a legitimate output change. Required after version bumps, schema additions, or new rule registrations. Refuses to run if `n2b --version` differs from the version in…

2026年6月16日
bun-run
软件开发工程师

Execute a complex task autonomously using Bun agent capabilities. TRIGGER when: user asks to run a multi-step workflow, automate something, process files in bulk, execute a build pipeline, do a DevOps task, or explicitly says 'run with bun'. Also triggers…

2026年6月16日
green-gate
软件质量保证分析师与测试员

Run the full n2b verification pipeline — cargo build/test/clippy/fmt + baseline diff + codegen drift check. Returns red/green per stage and aborts on first failure. Mirrors the contract gelé verrou triple from CLAUDE.md.

2026年5月15日
bun-analyze
软件开发工程师

Analyze project health, dependencies, code quality, and structure. TRIGGER when: user asks about project status, health, dependency audit, dead code, bundle size, outdated packages, architecture overview, or says 'analyze', 'audit', 'health check'.

2026年5月15日
bun-deploy
网络与计算机系统管理员

Deploy application to production. TRIGGER when: user says 'deploy', 'ship', 'push to prod', 'release', 'mise en prod', or asks to restart a service. Handles build verification, systemd services, and deployment validation.

2026年5月15日
bun-dream
软件开发工程师

Run memory consolidation (dream). TRIGGER when: user asks to consolidate memories, clean up learnings, organize memory files, run a dream, or says 'dream'. Also proactively triggered after long productive sessions.

2026年5月15日
gemini-cli-cli
软件开发工程师

Migre la chaîne CLI de gemini-cli (bin/scripts/lockfile/sandbox docker/SEA) vers Bun — replace npm/cross-env/tsx/vitest, configure bin via bun build --compile, gère workspaces + Artifact Registry

2026年5月15日
gemini-cli-jsx
软件开发工程师

Migre les 414 .tsx Ink/React de gemini-cli vers le runtime JSX natif de Bun — supprime esbuild/vitest-jsx, configure tsconfig + bunfig, gère les pièges Ink (raw mode TTY, useStdin, alt-screen)

2026年5月15日
已展示 8 / 9 个已收集 Skill。
design
软件开发工程师

Run the full design-doc-writer and design-doc-reviewer loop until consensus. Produces a polished design document with a PR plan.

2026年6月3日
execute-plan
软件开发工程师

Execute a PR Plan DAG from a design document. Parses the plan, topologically sorts it, implements PRs in parallel using worktree-isolated subagents, runs mandatory orchestrator-level review, and assembles either a Graphite PR stack or a plain-git branch stack…

2026年6月3日
grok-unlocked
其他计算机职业

Full-autonomy orchestration for Grok Build: never block on human input, run parallel subagents and background tasks, chain implement/review/verify, and keep processing until the task is done or a hard external blocker. Use for "/grok-unlocked", "full…

2026年6月3日
implement
软件开发工程师

Run the full implement-review-fix loop using implementer and reviewer personas. Supports effort-based multi-reviewer scaling (1-5 reviewers) with automatic specialization selection. Includes memory-based feedback loop that learns from past review patterns.…

2026年6月3日
pr-babysit
软件质量保证分析师与测试员

Monitor PRs, fix CI failures, address review comments, resolve merge conflicts, and restack stacks. Supports independent PRs, Graphite stacks, and GitHub stacked PRs (gh-stack).

2026年6月3日
review
软件质量保证分析师与测试员

Run a reviewer subagent against uncommitted local changes, a named branch, or a GitHub PR. Local and branch modes write a review file plus a summary to disk. PR mode posts the findings as a PENDING GitHub review for the user to inspect and submit through the…

2026年6月3日
aphrody-credentials
软件开发工程师

Before calling aphrody MCP tools that need auth, classify credentials as direct token (OAuth/PAT/bearer/service account) vs paid metered API key. Prefer Grok auth, direct tokens, and keyless docs paths. Use when using aphrody MCP, .env secrets, Context7,…

2026年6月3日
bun-ffi
软件开发工程师

Build a complete, correct Rust↔Bun FFI bridge for ANY Rust project: a `cdylib` crate exposing `extern "C"` functions that Bun loads with `bun:ffi` (`dlopen`/`cc`/`JSCallback`). Use this skill whenever the user wants to call Rust from Bun/JavaScript, "bind a…

2026年6月16日
napi-rs
软件开发工程师

Build production Rust native addons (`.node`) with napi-rs (v3) for Bun and Node: the `#[napi]` macro surface (functions, objects, classes, getters, async), errors-as-thrown-exceptions, Buffer/typed-array values, ThreadsafeFunction for cross-thread callbacks,…

2026年6月16日
rs-to-ts
软件开发工程师

Turn a Rust crate into a usable, distributable Bun package via bun:ffi — project layout, automated build (cargo → cdylib → typed TS bindings), a fast prototyping loop, and multi-platform distribution (prebuilt per-platform deps, build-from-source, or…

2026年6月16日
rust-bun
软件开发工程师

The reference and decision guide for connecting Rust and Bun in ANY project: every integration path (bun:ffi cdylib, N-API via napi-rs, Bun.spawn subprocess, WebAssembly, stdio IPC), how to choose between them, the complete cross-boundary type-marshalling…

2026年6月16日
wasm-bun
软件开发工程师

Build and run Rust→WebAssembly modules from Bun with wasm-bindgen: the setup, the `#[wasm_bindgen]` macro surface (functions, classes, Result→throw, async, importing JS, js-sys), the `wasm-pack` build, and — critically — which target actually loads under Bun…

2026年6月16日
niers-monorepo
软件开发工程师

Navigation et conventions du dépôt niers — où vit quoi entre les 34 crates Cargo (forge, engine, tools, archive) et les workspaces Bun (packages/*, apps/*), quelle commande de build ou de test lancer, comment ajouter un crate ou un paquet, et quelles règles…

2026年8月12日
formats-level5
软件开发工程师

Formats de fichiers Level-5 et Criware d'Inazuma Eleven Victory Road — CPK, cfg.bin (RDBN et T2B), G4TX, G4MD, G4MG, G4SK, G4MT, G4MA, G4CM, G4LA, G4VS, G4PK, G4PKM, NAVM/g4nv, COL, LIP, OBJBIN, MEVBIN, NXTCH, HCA, ACB, AWB, USM, CRILAYLA, @UTF, DXBC, font. À…

2026年8月11日
ievr-terminologie
软件开发工程师

Vérifie tout terme technique d'Inazuma Eleven Victory Road avant de l'affirmer — noms de formats (G4TX, G4MD, cfg.bin, RDBN, T2B, CPK), extensions, codes internes de personnages et techniques (c01000010, waza), symboles reversés, adresses virtuelles, chemins…

2026年8月11日
jouer-ievr
软件开发工程师

Faire tourner et « jouer » Inazuma Eleven Victory Road depuis le dépôt niers — lancer nie.exe, simuler un match déterministe avec le moteur Rust (nie-runtime, nie-headless, nie-play), rendre les vrais assets avec nie-game, observer le jeu en mémoire avec…

2026年8月11日
niers-architecture
软件开发工程师

Carte complète du projet niers et de l'écosystème IEVR — les 34 crates Rust une par une, les 5 paquets Bun, le toolkit C++ (src/), l'implémentation d'origine C# IECODE (csharp/), et comment ces quatre arbres se répondent. À charger pour savoir quelle crate ou…

2026年8月11日
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