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compiling-with-metal-shaderconverter

ALWAYS use when compiling DXIL/HLSL to metallib with Metal shader converter (commonly referred to as MSC) via the metal-shaderconverter CLI or libmetalirconverter (IRCompiler, IRObject, IRShaderReflection) at runtime. Covers offline/runtime DXIL compilation, root signatures, reflection output, ray tracing shaders, geometry/tessellation emulation compilation, framebuffer fetch in HLSL, programmable blending in HLSL, Metal_HLSL.inc, and compatibility flags. Do NOT trigger for binding compiled shaders to encoders — use integrating-metal-shaderconverter-shaders for that.

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Source facts

Repository
apple/game-porting-toolkit
Last source activity
June 7, 2026 at 13:56
Detected SKILL.md language
English
Stars
150
Forks
13

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