compiling-with-metal-shaderconverter
ALWAYS use when compiling DXIL/HLSL to metallib with Metal shader converter (commonly referred to as MSC) via the metal-shaderconverter CLI or libmetalirconverter (IRCompiler, IRObject, IRShaderReflection) at runtime. Covers offline/runtime DXIL compilation, root signatures, reflection output, ray tracing shaders, geometry/tessellation emulation compilation, framebuffer fetch in HLSL, programmable blending in HLSL, Metal_HLSL.inc, and compatibility flags. Do NOT trigger for binding compiled shaders to encoders — use integrating-metal-shaderconverter-shaders for that.
Source facts
- Repository
- apple/game-porting-toolkit
- Last source activity
- June 7, 2026 at 13:56
- Detected SKILL.md language
- English
- Stars
- 150
- Forks
- 13
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