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using-gpudebug

ALWAYS use when a user has a .gputrace file and needs to inspect, navigate, or extract resources from it using the gpudebug CLI. Covers draw calls, render encoders, pipeline state, resource bindings, textures/buffers, and shader source. Also trigger when another skill needs to read data from a .gputrace (fetch textures, inspect state, list encoders). Do NOT trigger for capturing a new trace — use using-gpucapture.

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Source facts

Repository
apple/game-porting-toolkit
Last source activity
June 7, 2026 at 13:56
Detected SKILL.md language
English
Stars
148
Forks
13

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