Use when writing C++ code with `axllm` for agent memory, recall callbacks, dynamic skill discovery, loaded-skill state, and used-skill tracking.
Use when writing C++ code with `axllm` for agent tracing, usage accounting, action logs, runtime diagnostics, replay, and production debugging.
Use when writing C++ code with `axllm` for agent optimization, evaluators, judges, optimizer artifacts, BootstrapFewShot, and GEPA.
Use when writing C++ code with `axllm` for RLM executor loops, AxCodeRuntime sessions, runtime envelopes, process runtimes, and optional runtime profiles.
Use when writing C++ code with `axllm` for agents, child delegation, tools, MCP, clarification, runtime state, and final typed responses.
Use when writing C++ code with `axllm` for provider clients, model selection, OpenAI-compatible calls, Responses, Gemini, Anthropic, routers, and balancers.
Use when writing C++ code with `axllm` for audio input/output, OpenAI Responses audio mapping, realtime event folding, and generated package audio examples.
Use when writing C++ code with `axllm` for flows, nodes, program graphs, nested programs, dynamic options, caching, and optimizer components.