| name | unity-cleaner |
| description | Clean up and audit a Unity project — find unused assets, content-hash duplicates, missing references, and empty folders. Use when reducing project bloat, hunting duplicate or orphaned assets, or auditing before a release, even if the user just says "清理项目" or "瘦身". 清理与审计 Unity 工程(查找未使用资源、内容哈希重复项、丢失引用、空文件夹);当用户要给项目瘦身、排查重复或孤立资源、或发布前审计时使用。 |
Unity Cleaner Skills
Safety: cleaner_delete_assets uses a two-step confirmToken handshake. Call without confirmToken to preview; call again with the returned token (5-minute TTL) to actually delete. There is no dryRun parameter.
Guardrails
Operating Mode (v1.9 three-tier):
- Approval (default): all analyze/query skills (
cleaner_find_unused_assets, cleaner_find_duplicates, cleaner_find_missing_references, cleaner_get_asset_usage, cleaner_find_empty_folders, cleaner_find_large_assets, cleaner_get_dependency_tree) are SemiAuto — run directly.
- Auto / Bypass: SemiAuto and FullAuto run directly.
- Auto-forbidden in this module:
cleaner_delete_assets, cleaner_delete_empty_folders (both carry SkillOperation.Delete). In Approval/Auto these return MODE_FORBIDDEN — they are reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow does not unlock them.
cleaner_fix_missing_scripts is an Execute | Modify operation (it replaces missing component references with null in place, no asset deletion), so it does not trigger the NeverInSemi gate. In Auto / Bypass it runs directly; in Approval it still requires the standard grant handshake before execution.
cleaner_delete_assets additionally uses a two-step confirmToken handshake even when the mode gate allows it — preview first (no token), then confirm with the returned token (5-minute TTL).
DO NOT (common hallucinations):
cleaner_delete / cleaner_remove do not exist → cleaner skills only find/report; use asset_delete to actually remove
cleaner_fix does not exist → use cleaner_fix_missing_scripts specifically for missing script references
cleaner_scan / cleaner_find_unused do not exist → use specific skills: cleaner_find_unused_assets, cleaner_find_duplicates, cleaner_find_missing_references, cleaner_find_empty_folders, cleaner_find_large_assets
Routing:
- To delete found assets → use
asset module's asset_delete / asset_delete_batch
- For project validation → use
validation module
Skills Overview
| Skill | Description |
|---|
cleaner_find_unused_assets | Find assets not referenced by others |
cleaner_find_duplicates | Find duplicate files by content hash |
cleaner_find_missing_references | Find missing scripts/asset references |
cleaner_delete_assets | Delete assets via two-step confirmToken (preview → confirm) |
cleaner_get_asset_usage | Find what references a specific asset |
cleaner_find_empty_folders | Find empty folders in the project |
cleaner_find_large_assets | Find largest assets by file size |
cleaner_delete_empty_folders | Delete all empty folders |
cleaner_fix_missing_scripts | Remove missing script components from GameObjects |
cleaner_get_dependency_tree | Get dependency tree for an asset |
Skills
cleaner_find_unused_assets
Find potentially unused assets of a specific type.
| Parameter | Type | Required | Default | Description |
|---|
assetType | string | No | "Material" | Asset type filter |
searchPath | string | No | "Assets" | Search path |
limit | int | No | 100 | Max results |
Returns: {success, assetType, potentiallyUnusedCount, assets: [{path, name, type, sizeBytes}]}
result = call_skill("cleaner_find_unused_assets", assetType="Material")
result = call_skill("cleaner_find_unused_assets",
assetType="Texture2D", searchPath="Assets/Textures")
cleaner_find_duplicates
Find duplicate files by MD5 hash.
| Parameter | Type | Required | Default | Description |
|---|
assetType | string | No | "Texture2D" | Asset type |
searchPath | string | No | "Assets" | Search path |
limit | int | No | 50 | Max groups |
Returns: {success, duplicateGroupCount, totalWastedBytes, totalWastedMB, groups: [{count, sizeBytes, wastedBytes, files}]}
result = call_skill("cleaner_find_duplicates", assetType="Texture2D")
print(f"Wasted space: {result['totalWastedMB']:.2f} MB")
cleaner_find_missing_references
Find components with missing scripts or null references.
| Parameter | Type | Required | Default | Description |
|---|
includeInactive | bool | No | true | Include inactive objects |
Returns: {success, issueCount, missingScripts, missingReferences, issues: [{type, gameObject, path, ...}]}
result = call_skill("cleaner_find_missing_references")
print(f"Missing scripts: {result['missingScripts']}")
print(f"Missing references: {result['missingReferences']}")
cleaner_delete_assets
Delete specified assets with two-step confirmation.
⚠️ Safety First: Deletion requires TWO calls - first preview, then confirm.
Step 1 - Preview (no confirmToken):
| Parameter | Type | Required | Description |
|---|
paths | string[] | Yes | Asset paths to delete |
Returns: {action: "preview", confirmToken, assetsToDelete, message}
Step 2 - Confirm (with confirmToken):
| Parameter | Type | Required | Description |
|---|
confirmToken | string | Yes | Token from preview step |
Returns: {action: "deleted", deletedCount, results}
preview = call_skill("cleaner_delete_assets",
paths=["Assets/Unused/mat1.mat", "Assets/Unused/mat2.mat"])
print(preview['message'])
print(preview['assetsToDelete'])
if input("Proceed? (y/n): ") == 'y':
result = call_skill("cleaner_delete_assets",
confirmToken=preview['confirmToken'])
print(result['message'])
cleaner_get_asset_usage
Find what objects reference a specific asset.
| Parameter | Type | Required | Description |
|---|
assetPath | string | Yes | Asset path |
limit | int | No | Max results (default 50) |
Returns: {success, asset, usedByCount, usedBy: [{path, name, type}]}
result = call_skill("cleaner_get_asset_usage",
assetPath="Assets/Textures/player.png")
cleaner_find_empty_folders
Find empty folders in the project.
| Parameter | Type | Required | Default | Description |
|---|
searchPath | string | No | "Assets" | Search path |
Returns: { success, count, folders }
result = call_skill("cleaner_find_empty_folders")
print(f"Found {result['count']} empty folders")
cleaner_find_large_assets
Find largest assets by file size.
| Parameter | Type | Required | Default | Description |
|---|
searchPath | string | No | "Assets" | Search path |
limit | int | No | 20 | Max results |
minSizeBytes | long | No | 0 | Minimum file size in bytes |
Returns: { success, count, assets: [{ path, sizeBytes, sizeMB }] }
result = call_skill("cleaner_find_large_assets", limit=10, minSizeBytes=1048576)
for a in result['assets']:
print(f"{a['sizeMB']:.2f} MB - {a['path']}")
cleaner_delete_empty_folders
Delete all empty folders.
| Parameter | Type | Required | Default | Description |
|---|
searchPath | string | No | "Assets" | Search path |
Returns: { success, deleted, total }
result = call_skill("cleaner_delete_empty_folders")
print(f"Deleted {result['deleted']} of {result['total']} empty folders")
cleaner_fix_missing_scripts
Remove missing script components from GameObjects.
| Parameter | Type | Required | Default | Description |
|---|
includeInactive | bool | No | true | Include inactive objects |
Returns: { success, removedComponents }
result = call_skill("cleaner_fix_missing_scripts")
print(f"Removed {result['removedComponents']} missing script components")
cleaner_get_dependency_tree
Get dependency tree for an asset.
| Parameter | Type | Required | Default | Description |
|---|
assetPath | string | Yes | - | Asset path |
recursive | bool | No | true | Recursively resolve dependencies |
Returns: { success, assetPath, dependencyCount, dependencies: [{ path, type }] }
result = call_skill("cleaner_get_dependency_tree",
assetPath="Assets/Prefabs/Player.prefab")
print(f"Dependencies: {result['dependencyCount']}")
Example Workflow: Clean Project
import unity_skills
missing = unity_skills.call_skill("cleaner_find_missing_references")
for issue in missing['issues']:
if issue['type'] == 'MissingScript':
print(f"⚠️ Missing script on: {issue['path']}")
dupes = unity_skills.call_skill("cleaner_find_duplicates", assetType="Texture2D")
if dupes['totalWastedMB'] > 10:
print(f"🗑️ {dupes['totalWastedMB']:.1f} MB wasted on duplicates")
unused = unity_skills.call_skill("cleaner_find_unused_assets", assetType="Material")
print(f"📦 {unused['potentiallyUnusedCount']} potentially unused materials")
paths_to_delete = [a['path'] for a in unused['assets'][:5]]
preview = unity_skills.call_skill("cleaner_delete_assets",
paths=paths_to_delete)
print(f"Would free: {preview['totalMB']:.2f} MB")
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.