Automate the Unity Editor through a local REST API — create and edit scripts, build scenes and prefabs, manage assets/materials/lighting, run tests, and drive hundreds of Editor operations across modules. Use when the user wants to actually operate the Unity…
Besty0728/Unity-Skills
SkillsMP has collected 84 skills from Besty0728/Unity-Skills. Open a skill to review its source and details.
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Skills in this repository
Showing 40 of 84 collected skills.
Unified batch and async-job orchestration
Index of all Unity Skills modules with per-module mode labels (SA/FA/Mixed). Use to find which module covers a task before loading its doc.
Edit Unity Timeline assets and tracks
Source text: Mixed languages
Set up Cinemachine Virtual Cameras
Source-anchored design rules for QFramework v1.0.257 covering the four-layer architecture (Controller/System/Model/Utility), Command/Query/Event/BindableProperty core tools, and the CoreKit-family toolkits (UIKit/ResKit/ActionKit/PackageKit), distilled from…
Source text: Mixed languages
Editor automation for QFramework (github.com/liangxiegame/QFramework) — architecture-layer code generation (Architecture/System/Model/Command/Utility/Query via ArchitectureCodeGenerator), ViewController and UIKit panel code generation bound to a…
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based)
Manage Unity AssetDatabase operations
Advise on Unity async and lifecycle strategy
Manage Scene View bookmarks and saved viewpoints
Control Unity Scene View and Game cameras
Manage GameObject components
Create and configure URP Decal Projectors
Automate DOTween Free/Pro at editor time
Control and observe the Unity Editor state
Wire UnityEvent persistent listeners at editor time
Source text: Mixed languages
Create and manipulate GameObjects
Manage undo/redo history over the native undo stack
Configure asset import settings
Create and configure Unity lights
Edit material and shader properties across Built-in/URP/HDRP
Bake and query Unity NavMesh
Source text: Mixed languages
Optimize project assets and scenes
Manage Unity Package Manager (UPM) packages
Read-only scene, project and script analysis for AI context
Source text: Mixed languages
Manage Prefabs and variants
Inspect PrimeTween Free and generate runtime tween scripts
Read Unity project metadata and package lists
Source text: Mixed languages
Sample and demo skills for API connectivity testing
Manage Unity scenes
Create, read and analyze C# scripts
Manage ScriptableObject assets
Run Unity Test Runner operations asynchronously
Create and lay out Unity UGUI screens
Build Unity UI Toolkit (UITK) UIs
Guide for using the experimental Unity CLI with bound UnitySkills projects
Validate project and scene health plus cleanup
Persistent operation history and orchestration
Source-anchored design rules for Unity Addressables 1.22.3/2.9.1