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world42-shader-terrain-lab

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UpdatedMarch 3, 2026 at 19:47

Evolve and debug World42 terrain and atmosphere shaders safely, including GLSL uniform contracts, Babylon ShaderMaterial bindings, shadow integration, and LOD/UV debug modes. Use when changing files under src/assets/shaders/, src/game_objects/planets/rocky_planet/terrains_shader.ts, atmospheric postprocess code, or when visual artifacts appear in terrain lighting, shadows, or debug LOD rendering.

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