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3d-asset-production

Use this skill to turn generated, captured, scanned, or modeled 3D output into production-ready standalone assets for DCC, real-time engine, web, or interchange delivery. It covers requirements, topology repair, scale and axes, UVs, PBR baking, LODs, static and skeletal readiness, rig handoff, optimization, glTF/USD/FBX delivery, validation, QA, and rights/provenance. Do not use it for provider-specific generation prompts, full scene/world building, mocap operation, or exact CAD/manufacturing work.

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Source facts

Repository
calesthio/generative-media-skills
Last source activity
July 12, 2026 at 07:11
Detected SKILL.md language
English
Stars
154
Forks
30

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