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virtual-production-icvfx

Plan, troubleshoot, and hand off provider-independent in-camera VFX and LED volume virtual-production work, with Unreal Engine/nDisplay/Live Link awareness. Use for ICVFX suitability, LED stage geometry, frustums, tracking, lens calibration, sync, render nodes, color, lighting/reflections, artifact mitigation, rehearsal, live-composite fallback, monitoring, records, QA, and handoff. Do not use for ordinary offline post compositing, generic storyboards, or full game production.

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Source facts

Repository
calesthio/generative-media-skills
Last source activity
July 11, 2026 at 16:32
Detected SKILL.md language
English
Stars
154
Forks
30

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