| name | rockgen |
| description | Help developers use ToonLab procedural rock, cliff, heightfield, erosion, SDF, mesh, preset, sculpt, or GLB export tools. |
Rockgen
Use this skill when a developer wants procedural rock, cliff, or heightfield
generation; stylized erosion; SDF composition; surface-nets meshing; rock
presets; sculpt edits; or GLB export.
Public imports:
@call-me-sensei/toonlab/rockgen
Read first:
README.md feature table for the exported rockgen surface.
Developer guidance:
- Use fixed seeds when an app needs repeatable generated assets.
- Store app-specific presets or generated outputs in the host app's asset
pipeline, not in ToonLab sample folders.
- Treat Rock Lab as an optional local authoring example, not a runtime
dependency.
- Heightfield erosion is provided by ToonLab's first-party stylized erosion
path; do not advise developers to depend on the old terrain-editor fork or
third-party simulator.
Verify:
- In consumer apps, regenerate with the same preset/seed and compare the asset
shape or exported file the app expects.