Help agents source anime-game-ready models, textures, and presets through policy-aware ToonLab MCP discovery, provenance, supported shaders, and explicit custom-gap reporting.
call-me-sensei/toonlab
SkillsMP has collected 18 skills from call-me-sensei/toonlab. Open a skill to review its source and details.
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Showing 18 of 18 collected skills.
Keep project-owned camera behavior compatible with ToonLab presentation while respecting the public-package boundary.
Help developers use ToonLab environment shading, lighting rigs, ambient probes, reflections, fog, cloud shadows, or vertex AO in an app.
Starting point for integrating ToonLab into an existing anime-style game or scene, including focused runtime routing, Gallery/MCP sourcing policy, and experimental/host-owned boundaries.
Keep project-owned game-feel behavior separate from the ToonLab anime-game style contract.
Experimental research guidance for assembling a stylized cliff, gorge, karst tower, or sea stack from catalog rocks, including silhouette selection, parent geology, transform grammar, and measurable rubble-pile rejection gates; not a supported automatic cliff…
Qualify project-owned lighting against ToonLab anime-game materials and shadow passes while respecting the public-package boundary. Use for missing cast shadows, flat outdoor scenes, clipped materials, mismatched sun/sky direction, exposure, or Call Me Sensei…
Experimentally construct, tune, or visually review a stylized anime outdoor world with ToonLab, using research-derived rejection gates for biomes, vegetation, cliffs, beaches, terrain, water, atmosphere, and regression checks; this skill does not promise…
Help developers use ToonLab post-processing, bloom, color grade, LUT, vignette, outlines, depth cue, or motion blur.
Apply, configure, and verify ToonLab rock and ground shaders in outdoor scenes, including textures, close detail, HDR sun response, cast/receive shadows, ground-field adoption, shoreline wet bands, and Call Me Sensei defaults.
Help developers use ToonLab procedural rock, cliff, heightfield, erosion, SDF, mesh, preset, sculpt, or GLB export tools.
Inspect, plan, apply, and verify ToonLab style bundles on labeled scenes without copying Lab or showcase code.
Explicitly select and record the intended ToonLab style or preset at every style-aware call site, distinguish neutral-default factories from Call Me Sensei-default factories, and audit overrides before reporting a custom integration note. Use before authoring…
Help developers use ToonLab character toon shading, toon settings, presets, material roles, outlines, shadows, highlights, fur, or stickers.
Help users apply ToonLab grass, flowers, trees, Tree/Grass/Flower shader profiles, and the live Sky/Cloud authoring surfaces to an existing scene.
How to prove a ToonLab scene actually looks right — settling the scene before screenshotting, isolating a subsystem to attribute a defect, measuring colour against sampled targets with CIEDE2000, scanning the scene graph for outliers, and running an…
Help developers use ToonLab water materials, waves, ripple simulation, breakers, splashes, rain, kelp, or water settings.
Use the repository weather tools in a user-authored scene, including conditions, transitions, precipitation, lightning, wind, and surface-state outputs. Use for a bounded weather test or explicit application integration, not automatic full-world composition.