Match a segments bss data by replacing extern declarations with the appropriate definitions. Use when asked to match, add, split, or fix a .bss segment, especially after checksum failures from bss symbol layout, shifted VRAM labels, queue/stack buffers, or unresolved bss externs.
Convert arrays with hardcoded pointer addresses to use ROM_START/ROM_END symbols. This automates the process of adding USE_ASSET declarations, updating array initialization, and configuring YAML segments.
Use this skill if you need to decompile a function using F3Dex2 or S2Dex. The presence of the Gfx type or gRegionAllocPtr are strongly indicative of an F3Dex2 or S2Dex microcode function.
Adding a new asset to snowboardkids2.yaml requires following specific steps to ensure assets are in the correct order and properly declared. Use this skill when you need to add a new binary asset.
Match data file describes how to add dat asegments to a C file. Use the match data file skill when you need to match a data file.
Renaming a C file or associated header (.h) file requires additional steps in decompilation projects or the build will fail. Use this skill when you want to rename a C file and/or a header file.
Renaming a global variable or function requires additional steps in decompilation projects or the build will fail. Use this skill when you want to rename a global variable or function.