Match a segment's bss data by replacing extern declarations with the appropriate definitions. Use when asked to match, add, split, or fix a .bss segment, especially after checksum failures from bss symbol layout, shifted VRAM labels, queue/stack buffers, or…
Match a data segment by mapping it to an existing C file and replacing extern declarations with ordered definitions. Use when asked to match, add, split, or fix a .data segment in snowboardkids.yaml.
Decomp-Permuter is a tool that automatically permutes C files to better match a target binary. Use this skill when you are decompiling a function and it is almost matching except for some register differences (i.e. 95%+).
Use this skill if you need to decompile a function that uses F3DEX. The presence of the Gfx type or gRegionAllocPtr are strongly indicative of an F3DEX or S2DEX microcode function.
Match a given segment to a libultra ROM segment. Use this when converting unidentified asm libultra ranges such as osRecvMesg to matching C source.
Adding a new asset to snowboardkids.yaml requires following specific steps to ensure assets are in the correct order and properly declared. Use this skill when you need to add a new binary asset.
Convert arrays with hardcoded pointer addresses to use ROM_START/ROM_END symbols. This automates the process of adding USE_ASSET declarations, updating array initialization, and configuring YAML segments.
Match data file describes how to add dat asegments to a C file. Use the match data file skill when you need to match a data file.