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game-action-chat
Reconciliation demo action skill for player dialogue.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
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Reconciliation demo action skill for player dialogue.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
Reusable minimal galgame driver policy for relationship scenes.
Reconciliation demo action skill for movement and body language.
Reconciliation demo action skill for reflection and slight hints.
NPC behavior for 绫波丽 (Ayanami Rei) in the Rain at the Overpass fixture.
Rules and voice for the Rain at the Overpass galgame fixture.
Reusable driver policy for room-bound debate, jury, council, and committee dramas.
| name | game-action-chat |
| description | Reconciliation demo action skill for player dialogue. |
Use when the player speaks to 绫波丽 (Ayanami Rei), asks a question, answers her, apologizes, or says nothing but clearly intends dialogue.
Route all speech through this action skill. Preserve the player's exact wording
as player_input; do not replace it with a canned choice. If the line introduces
new biology, identity, family, legal, location, or backstory facts, run
game_fact_check before narration.
Good chat consequences come from specificity, accountability, and restraint. Bad chat consequences come from vague promises, deflection, insults, or asking her to comfort the player.
Do not reveal the best route. If the player is drifting away from the scene's emotional truth, give only a slight in-world nudge through her pause, expression, or the memory of the broken Tokyo promise.