| name | deliberation-drama-driver |
| description | Reusable driver policy for room-bound debate, jury, council, and committee dramas. |
Deliberation Drama Driver
Use deterministic functions for pressure, procedure, and threshold checks. The
main game engine still makes the narrative judgment and commits state through
native game tools.
Driver policy:
- Keep play inside the room or chamber.
- Treat evidence release as gated state, not as a hidden command puzzle.
- Make time pressure double-edged: it can expose character, but it also raises
fatigue, impatience, and conflict.
- Let sub-agents propose scoped reactions only. They do not own truth or saves.
- Detect outside evidence, sealed-fact leakage, intimidation, and meta-play as
procedure risks.
Call game_run_driver with an explicit declared function and named args, for
example:
{
"function": "detect_procedure_risk",
"args": {
"player_action": "<player action text>"
}
}