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Cholopol/dot-pudica-framework

SkillsMP has collected 15 skills from Cholopol/dot-pudica-framework. Open a skill to review its source and details.

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Skills in this repository

1 occupation categories · 100% classified

Showing 15 of 15 collected skills.

occupation
Software Developers
description

Set up or verify the DotPudica framework inside a Godot .NET project: enabling the plugin, checking the injected csproj snippet, creating the AppContext bootstrap node (Initialize/Dispose), wiring GodotWindowManager. Use whenever the project has no bootstrap…

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occupation
Software Developers
description

Register and consume services with DotPudica: AppContext configureServices callbacks (AddSingleton/AddTransient), [Inject] fields, [ViewModelFactory] methods, and SceneContextHost scene-level scopes with Operations cancellation tokens. Use when sharing data…

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occupation
Software Developers
description

Wire communication and threading with DotPudica: [Subscribe] to ViewModel events, MessageBus weak/strong messaging, InteractionRequest for ViewModel-to-View requests, IUiDispatcher.Post, LatestSnapshotMailbox, and SceneOperationScope cancellation. Use for…

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occupation
Software Developers
description

Add object pooling to DotPudica views, windows, and item lists: [DotPudicaView(Pooled = true)] with RecycleView, NodePool.Create/Allocate/Free, GodotWindowManager.ConfigurePool/ShowPooled, and [ItemsSource] PoolSize. Use when panels or popups are created and…

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occupation
Software Developers
description

Verify and fix DotPudica code: run dotnet build, interpret DOTPUDICA* diagnostics (001/005/010/030-036/040-043/045/046), inspect generated .Bindings.g.cs output, and apply the framework's common-pitfall fixes. Use at the end of every task that wrote framework…

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occupation
Software Developers
description

Create DotPudica View + ViewModel pairs with declarative bindings: [DotPudicaView], [BindTo], [BindCommand], [ItemsSource], [Inject], [Subscribe], [ViewModelFactory], lifecycle hooks and the mandatory _Ready/_ExitTree lines. Use whenever the user wants a UI…

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occupation
Software Developers
description

Build window stacks and popups with DotPudica: GodotWindowManager node placement, GodotWindow subclasses, WindowType selection (Full/Popup/QueuedPopup/Dialog/Progress), Show/Hide/Dismiss calls, and Bundle data passing. Use whenever the user wants full-screen…

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occupation
Software Developers
description

Entry point for any task involving the DotPudica MVVM framework (Godot .NET): creating UI pages, bindings, commands, item lists, windows or popups, shared services, scene scopes, object pooling, or fixing DOTPUDICA compile diagnostics. Consult this routing…

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occupation
Software Developers
description

End-to-end workflow: deliver a complete new UI page (settings, inventory, menu, any panel) with ViewModel, View, bindings, commands, optional item lists, and verification. The most common workflow - use whenever the user describes a page or panel they want to…

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occupation
Software Developers
description

End-to-end workflow: deliver a popup, dialog, or full-screen page with the DotPudica window manager - window class, WindowType decision, Show/Dismiss calls, Bundle data passing, and verification. Use when the user wants a popup, confirm dialog, notification,…

updated
occupation
Software Developers
description

End-to-end workflow: fix DOTPUDICA* compile diagnostics - collect the build output, map each ID to its root cause (references/diagnostics.md), apply the fix, rebuild until clean, then re-run the original task's acceptance checks. Use whenever a build fails…

updated
occupation
Software Developers
description

End-to-end workflow: optimize frequently opened and closed panels and popups with DotPudica pooling - decide the mode (pooled view / pooled window / ItemsSource PoolSize), apply [DotPudicaView(Pooled = true)] or ConfigurePool/ShowPooled, and verify the…

updated
occupation
Software Developers
description

End-to-end workflow: integrate DotPudica into a new Godot .NET project from scratch - enable the plugin, check the csproj injection, create the AppContext bootstrap, build a first minimal page, and verify. Use when starting a new project or when a project has…

updated
occupation
Software Developers
description

End-to-end workflow: deliver scene-isolated DI and leave-scene cancellation with SceneContextHost - mount the host, register transient services, create ViewModels from host.Scope, pass Operations tokens to async work, and verify. Use for rooms, matchmaking,…

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occupation
Software Developers
description

End-to-end workflow: deliver cross-page shared state with DotPudica singleton services - design the service interface, register it in AppContext, inject it into pages, and verify. Use when the user wants data shared between pages (player profile, inventory,…

updated
Showing 15 of 15 collected skills.