Operate every Clash project workflow through the Clash MCP or peer CLI, including Canvas, Assets, Project media generation or editing, background Generator runs, Timeline, and Director Stage. Use this skill whenever the current workspace is a Clash project or…
clash-art/clash
SkillsMP has collected 17 skills from clash-art/clash. Open a skill to review its source and details.
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Skills in this repository
Showing 17 of 17 collected skills.
Direct stronger staged video scenes through dramatic beats, expressive blocking, motivated cameras, readable action, and critical visual review.
Create expressive motion-graphics characters as editable Remotion TSX, connect them to a Clash Timeline through a live Canvas source, and judge their final rendered performance. Use this skill whenever a brief calls for an animated mascot, geometric…
Open, inspect, create, and edit Clash Project Timelines through the bundled Timeline GUI and typed MCP tools.
AI video production with the Clash platform. Use this skill whenever the user mentions Clash, video projects, canvas editing, image/video generation, storyboards, or wants to create visual content. Also use when the user asks about managing Clash projects,…
Use whenever an agent should autonomously turn a natural-language brief into a finished Clash video workflow: organize one or more draft Canvases by creative context or sequence, keep storyboard/A-roll/B-roll together in grouped generation paths, ask for only…
Test Clash desktop Copilot/ACP flows with subagents using agent-browser. Use this skill whenever the user asks for real desktop E2E, ACP agent verification, Codex/Claude/Gemini harness testing, session history persistence checks, or screenshots from a…
Use when designing Clash video production workflows, skill packs, local/agent-first project structure, pipeline manifests, stage gates, file projections, CAS apply, or black-box QA for video/image generation workflows.
Use when designing copy-on-write media edits, immutable references, derived asset lineage, rights inheritance, replacement policies, and force/replace audit behavior.
Use when planning provider/model/tool usage, BYO keys, local runtime availability, dry-run costs, max-cost gates, capability checks, and explicit fallback decisions.
Edit stronger videos through purposeful selection, narrative structure, rhythmic cutting, continuity, sound, captions, and playback-based revision.
Finish mixed videos as one coherent experience through unified story, color, framing, motion, sound, typography, and evidence-based final review.
Route agent-authored React motion through Clash's supported composition delivery path. Use when deciding how a TSX animation should enter Canvas, stay live in Timeline, preview, and produce final media; authored composition code uses Remotion only.
Design and deliver kinetic typography, lower thirds, character motion, caption treatments, data callouts, logo stings, and other MG overlays in Clash. Use this skill whenever a video needs authored motion graphics; the executable path is an editable Remotion…
Open, inspect, create, block, animate, and edit Clash Project Director Stages through the bundled GUI and typed MCP tools.
Use when designing Clash project-local files, editable/protected paths, analysis files, plans, projections, reports, and agent-safe ownership boundaries.
Use when designing Clash media storage, asset registry rows, analysis metadata, immutable media references, copy-on-write behavior, rights metadata, or how image/video/audio/text assets map to canvas paths.