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phaser-i18n

This skill should be used when localizing a Phaser 4 game — a typed string catalog so no user-facing text is hardcoded, runtime locale switching that re-renders open text, interpolation/pluralization, and the BitmapText vs Text trade-offs (glyph coverage, RTL, CJK) localization forces. Use it when adding any player-facing string, building a language selector, or fixing missing-glyph/hardcoded-text issues. Pairs with phaser-services, phaser-accessibility, and phaser-asset-pipeline.

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Source facts

Repository
CodySwannGT/lisa
Last source activity
June 27, 2026 at 16:16
Detected SKILL.md language
English
Stars
3
Forks
3

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