| name | narrative-gameplay-handoff |
| description | Produce an implementation-ready narrative design packet with state variables, triggers, conditions, IDs, quest graph, dialogue/lore dependencies, telemetry hooks, and test scenarios. |
Narrative Gameplay Handoff
Use when this procedure is the primary professional method needed for the assignment.
Procedure
- Confirm the decision or outcome this work must support, its scope, owner, constraints, and definition of success.
- Establish the evidence baseline using quest/state designs, game architecture, dialogue/lore assets, UI needs, localization, and QA constraints. Do not fill material gaps with assumptions when they can change the result.
- Freeze narrative logic at handoff scope, define machine-readable identifiers and state transitions, list content dependencies, provide edge/recovery cases, and align with engineering/game design.
- Exercise realistic edge, failure, transition, or exception cases that could invalidate the result; record unresolved uncertainty explicitly.
- Validate the output against the original outcome and any neighboring professional contracts so this skill does not silently absorb another specialist's authority.
- Record the resulting artifact, measurements, decisions, provenance, and handoff information needed for another owner to reproduce or continue the work.
Quality gate
Engineering and content specialists can implement/test the narrative without inventing missing logic.