Write an operational runbook that turns a recurring or incident response task into safe prerequisites, diagnostics, actions, verification, rollback or recovery, escalation, and evidence capture.
Skills in this repository
Dadmin88/hermes-agency - Page 15
SkillsMP has collected 600 skills from Dadmin88/hermes-agency. Open a skill to review its source and details.
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Produce precise developer and operator documentation from verified implementation, interfaces, constraints, examples, and failure behavior.
Design and improve build tooling around dependency graphs, incremental correctness, caching, generated inputs, hermeticity, diagnostics, parallelism, reproducibility, and developer/CI feedback time.
Design command-line interfaces with task-oriented commands, predictable arguments, composable output, stable exit behavior, safe destructive operations, discoverable help, and script compatibility.
Build maintainable code generators with explicit source schemas, deterministic output, minimal generated surface, safe overwrite rules, versioning, validation, and a migration path for generated consumers.
Build developer tooling that turns a repeated engineering workflow into a fast, safe, discoverable, scriptable, and diagnosable interface.
Integrate engineering capabilities into editors/IDEs with explicit protocol boundaries, workspace awareness, incremental updates, cancellation, diagnostics, compatibility, and fallback behavior.
Evaluate and improve an engineering tool through real task success, discoverability, defaults, feedback, error recovery, scriptability, latency, accessibility, and support evidence.
Balance incoming professional work across Agency owners and queues using current commitments, specialist scarcity, urgency, WIP, and service expectations without performing Fleet compute scheduling.
Diagnose persistent delivery bottlenecks from queue age, WIP, handoffs, dependencies, rework, specialist scarcity, approvals, and flow evidence before moving work or adding capacity.
Triage incoming work by clarifying requested outcome, source, urgency, authority, duplication, prerequisites, owner, and acceptance evidence before it enters active queues.
Triage competing work using urgency, impact, dependencies, capacity, and cost of delay while keeping ownership explicit.
Route incoming work to the correct Agency owner from decision responsibility, capability, urgency, dependencies, and current organizational load while leaving machine placement to Fleet.
Design assessments that validly measure the stated learning objectives using representative tasks, clear criteria, appropriate evidence, reliable scoring, and actionable remediation.
Build a curriculum that sequences prerequisite knowledge, explanation, demonstration, practice, feedback, assessment, and transfer to real work around defined learning objectives.
Design training exercises that make learners perform the target skill with realistic inputs, constraints, feedback, difficulty, and failure modes rather than merely restating lesson content.
Define observable learning objectives from real role performance, prerequisite knowledge, learner context, and success evidence instead of vague goals such as understand or know.
Design a practical training program from target behaviors, learner context, exercises, assessment, and reinforcement rather than information dumping.
Produce implementation-ready UI and UX specifications covering structure, states, behavior, content, responsive rules, accessibility expectations, tokens, components, and acceptance details without over-prescribing engineering internals.
Organize product content and capabilities into understandable structures, labels, navigation, grouping, hierarchy, and findability based on user goals and mental models.
Design a polished interface from hierarchy, layout, typography, controls, states, responsive behavior, accessibility, and visual consistency.
Design layouts that preserve hierarchy, readability, interaction, and content priority across viewport, window, orientation, zoom, text expansion, and input differences without treating breakpoints as separate products.
Review an interface against user goals, clarity, feedback, error prevention and recovery, consistency, cognitive load, accessibility, and likely task friction using evidence and realistic flows.
Create a user interview guide that explores real behavior, context, motivations, workarounds, constraints, and decision processes without leading participants toward the team's preferred answer.
Plan user research from decision, questions, method, participant criteria, sample, protocol, evidence capture, ethics or privacy, analysis, and decision handoff.
Maintain a reusable research repository with study provenance, participant and method metadata, findings, evidence, tags, decision links, confidence, supersession, and privacy controls.
Synthesize user research into evidence-backed patterns, needs, mental models, barriers, opportunities, and product implications while preserving contradictory evidence and the limits of the study.
Plan and run a usability test around realistic user tasks, representative participants, observable success, moderator discipline, evidence capture, and prioritized product implications.
Plan and conduct user research that produces evidence about behaviors, needs, mental models, pain points, and decision implications.
Integrate captions, lower thirds, callouts, titles, and supplied motion/brand assets with timing, safe areas, accessibility, and factual accuracy.
Capture software demonstrations with clean state, readable framing, stable resolution/frame rate, intentional cursor/input, and recovery takes suitable for editing.
Clean and mix dialogue, system audio, ambience/music, and transitions for intelligibility, consistent loudness, and platform translation.
Edit raw footage and screen captures into a coherent sequence that preserves the intended proof, story, continuity, and viewer orientation.
Export and quality-check video masters and variants for resolution, frame rate, aspect, codec, color, audio, captions, metadata, file size, and platform playback.
Review worldbuilding artifacts for contradictions in chronology, geography, rules, institutions, technology or magic, factions, terminology, character knowledge, and causal consequences.
Review fictional cultures for internal coherence, historical causality, material conditions, language and custom consistency, subgroup variation, and avoidance of accidental stereotypes.
Design factions with goals, resources, ideology, internal structure, incentives, relationships, territory, methods, contradictions, and change dynamics that generate credible conflict.
Design fictional locations from purpose, geography, history, inhabitants, economy, architecture, landmarks, conflict, sensory identity, and gameplay or narrative function.
Create and maintain a world bible that records canonical premises, geography, history, peoples, institutions, technology or magic, tone, terminology, and open questions as a usable production source of truth.
Build a coherent fictional world by linking environment, resources, history, culture, institutions, technology or magic, conflict, and everyday life.