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ux-desktop

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UpdatedJuly 6, 2026 at 19:03

Apply medium-specific UX reasoning for DESKTOP applications (mouse/trackpad plus keyboard, large screen, multi-window). Use alongside ux-first-principles when the target is a desktop app (Windows, macOS, or Linux; native or web-in-a-window) and the decision is affected by input precision, information density, hover, multi-window behavior, or keyboard operation. USE FOR: 'design a desktop app screen', 'lay out this desktop dashboard', 'what should the desktop layout be', pointer-and-keyboard UI, hover affordances, dense data views, resizable and multi-window layouts. DO NOT USE FOR: the invariant principles (use ux-first-principles); phone or tablet layouts (use ux-mobile or ux-tablet); picking colors, fonts, or platform chrome (use a styling/execution skill).

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