Apply medium-specific UX reasoning for DESKTOP applications (mouse/trackpad plus keyboard, large screen, multi-window). Use alongside ux-first-principles when the target is a desktop app (Windows, macOS, or Linux; native or web-in-a-window) and the decision is affected by input precision, information density, hover, multi-window behavior, or keyboard operation. USE FOR: 'design a desktop app screen', 'lay out this desktop dashboard', 'what should the desktop layout be', pointer-and-keyboard UI, hover affordances, dense data views, resizable and multi-window layouts. DO NOT USE FOR: the invariant principles (use ux-first-principles); phone or tablet layouts (use ux-mobile or ux-tablet); picking colors, fonts, or platform chrome (use a styling/execution skill).
Apply the foundational reasoning of a senior UI/UX designer to interface decisions, BEFORE and WHILE generating UI, not just styling it afterward. This is design first principles (visual hierarchy, cognitive load, Gestalt grouping, usability heuristics, accessibility), the why behind good design, not execution (color, fonts, spacing, brand, component libraries). USE FOR: 'design a screen for', 'lay out this dashboard', 'what navigation should this app use', 'is this UI any good', 'structure this form', 'reduce clutter', 'make this clearer', grouping and prioritizing elements, choosing a flow or affordance. DO NOT USE FOR: picking colors, fonts, spacing scales, or brand systems (use a styling/execution skill); medium-specific layout (use ux-desktop, ux-tablet, or ux-mobile).
Apply medium-specific UX reasoning for MOBILE (phone) applications: touch input, small screen, one-handed use, single-surface focus. Use alongside ux-first-principles when the target is a phone app (iOS or Android) and the decision is affected by touch target sizing, the absence of hover, thumb reach, limited screen real estate, or single-task focus. USE FOR: 'design a mobile screen', 'lay out this phone app', 'what should the mobile navigation be', touch target sizing, thumb-reach layout, single-task handheld flows. DO NOT USE FOR: the invariant principles (use ux-first-principles); desktop or tablet layouts (use ux-desktop or ux-tablet); picking colors, fonts, or platform chrome (use a styling/execution skill).
Apply medium-specific UX reasoning for TABLET applications: the hybrid medium that is touch-first but large-screen, often two-handed, sometimes with an attached keyboard/pointer, and capable of multi-pane and split-view multitasking. Use alongside ux-first-principles when the target is a tablet (iPad or Android tablet) and the decision is affected by touch sizing, large-screen density, two-handed reach, multi-pane layout, or intermittent pointer/keyboard. USE FOR: 'design a tablet app', 'lay out this iPad screen', 'should this be one pane or two on tablet', multi-pane and split-view layout, two-handed reach, large touch-screen density. DO NOT USE FOR: the invariant principles (use ux-first-principles); phone or desktop layouts (use ux-mobile or ux-desktop); picking colors, fonts, or platform chrome (use a styling/execution skill).
Always-on guardrail for .NET MAUI API currency. Prevents AI coding agents from using deprecated, obsolete, or removed APIs across XAML/C#, Blazor Hybrid, and MauiReactor. Includes a reasoning framework for detecting project target framework and library versions, plus a curated table of the most common deprecated API traps in .NET MAUI 10. USE FOR: "deprecated API", "obsolete API", "API migration", "MAUI breaking changes", "check API currency", "review MAUI code", "generate MAUI code", "edit MAUI code". DO NOT USE FOR: learning new MAUI features (use feature-specific skills), performance optimization (use maui-performance), or testing guidance (use maui-unit-testing).
Guidance for .NET MAUI XAML data bindings, compiled bindings, value converters, binding modes, multi-binding, relative bindings, and MVVM best practices. USE FOR: "data binding", "compiled binding", "value converter", "IValueConverter", "binding mode", "TwoWay binding", "multi-binding", "relative binding", "BindingContext", "MVVM binding", "INotifyPropertyChanged". DO NOT USE FOR: CollectionView item templates (use maui-collectionview), Shell navigation data passing (use maui-shell-navigation), or dependency injection (use maui-dependency-injection).
Guide for making .NET MAUI apps accessible — screen reader support via SemanticProperties, heading levels, AutomationProperties visibility control, programmatic focus and announcements, and platform-specific gotchas for TalkBack, VoiceOver, and Narrator. USE FOR: "add accessibility", "screen reader support", "SemanticProperties", "AutomationProperties", "TalkBack", "VoiceOver", "Narrator", "accessible MAUI", "heading levels", "semantic description", "announce to screen reader", "accessibility audit". DO NOT USE FOR: general UI layout (use maui-collectionview or maui-shell-navigation), animations (use maui-animations), or gestures (use maui-gestures).
Guidance for implementing CollectionView in .NET MAUI apps — data display, layouts (list & grid), selection, grouping, scrolling, empty views, templates, incremental loading, swipe actions, and pull-to-refresh. USE FOR: "CollectionView", "list view", "grid layout", "data template", "item template", "grouping", "pull to refresh", "incremental loading", "swipe actions", "empty view", "selection mode", "scroll to item". DO NOT USE FOR: simple static layouts (use maui-data-binding), map pin lists (use maui-maps), or table-based data entry forms.