Apply medium-specific UX reasoning for DESKTOP applications (mouse/trackpad plus keyboard, large screen, multi-window). Use alongside ux-first-principles when the target is a desktop app (Windows, macOS, or Linux; native or web-in-a-window) and the decision…
Apply the foundational reasoning of a senior UI/UX designer to interface decisions, BEFORE and WHILE generating UI, not just styling it afterward. This is design first principles (visual hierarchy, cognitive load, Gestalt grouping, usability heuristics,…
Apply medium-specific UX reasoning for MOBILE (phone) applications: touch input, small screen, one-handed use, single-surface focus. Use alongside ux-first-principles when the target is a phone app (iOS or Android) and the decision is affected by touch target…
Apply medium-specific UX reasoning for TABLET applications: the hybrid medium that is touch-first but large-screen, often two-handed, sometimes with an attached keyboard/pointer, and capable of multi-pane and split-view multitasking. Use alongside…
Always-on guardrail for .NET MAUI API currency. Prevents AI coding agents from using deprecated, obsolete, or removed APIs across XAML/C#, Blazor Hybrid, and MauiReactor. Includes a reasoning framework for detecting project target framework and library…
Guidance for .NET MAUI XAML data bindings, compiled bindings, value converters, binding modes, multi-binding, relative bindings, and MVVM best practices. USE FOR: "data binding", "compiled binding", "value converter", "IValueConverter", "binding mode",…
Guide for making .NET MAUI apps accessible — screen reader support via SemanticProperties, heading levels, AutomationProperties visibility control, programmatic focus and announcements, and platform-specific gotchas for TalkBack, VoiceOver, and Narrator. USE…
Guidance for implementing CollectionView in .NET MAUI apps — data display, layouts (list & grid), selection, grouping, scrolling, empty views, templates, incremental loading, swipe actions, and pull-to-refresh. USE FOR: "CollectionView", "list view", "grid…