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unity-editor-tooling

Unity Editor tooling, build automation, and asset pipeline customization. PROACTIVELY activate for: (1) writing custom Editor scripts, (2) custom inspectors and PropertyDrawer attributes, (3) EditorWindow creation, (4) ScriptedImporter for custom asset types, (5) build pipeline scripting (BuildPipeline.BuildPlayer, IBuildPostprocessor), (6) platform-switching automation, (7) CI/CD for Unity (GameCI, GitHub Actions, Unity Build Automation), (8) Assembly Definition (.asmdef) organization, (9) preprocessor symbols and platform defines, (10) Editor-only code with #if UNITY_EDITOR. Provides: custom inspector templates, EditorWindow examples, build script patterns, GameCI setup, .asmdef best practices, and CI YAML for Unity builds.

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Source facts

Repository
deathrashed/agents
Last source activity
May 17, 2026 at 07:20
Detected SKILL.md language
English
Stars
1
Forks
0

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