Use before writing any text a human will read, even as a byproduct of a build task - marketing copy, headlines, CTAs, UX microcopy, error messages, tooltips, empty states, emails, social posts, READMEs, docs, changelogs, release notes, PR titles/descriptions,…
Roblox game development assistant for Luau code. Use this skill when: - Writing or reviewing Luau/Lua code for Roblox games - Creating services, controllers, or UI components - Setting up data persistence with ProfileDB/Replica - Implementing client-server…
Use when planning or documenting Roblox game production — writing or updating a GDD (game design document), LiveOps content calendars, influencer campaigns, UGC or virtual merch releases, code redemption strategy, FTUE planning,…
Use when the user wants Roblox game ideas, trend or market analysis, or a data-driven game pitch — "what games are trending/popular on Roblox", "give me a game idea/concept", genre gaps, breakout hits, viral games, monetization patterns, or competitive…
Use when writing, reviewing, or refactoring Luau code for Roblox - modules, services, controllers, error handling (pcall), memory leaks and connection cleanup, server-authoritative security, input validation, naming conventions, or project organization.…
Use when adding or fixing Luau type annotations - luau-lsp/luau-analyze errors, --!strict compliance, "Type X could not be converted into Y", generics, union types, type narrowing/refinements, casts (::), typed metatables and OOP, .d.luau definitions, or…
Use when setting up or troubleshooting Rojo for Roblox - project.json configuration, Studio sync issues, file naming conventions (init.luau, *.server.luau), rojo serve/build/sourcemap commands, multi-environment setups (dev/staging/prod), or Wally/Aftman…
Posts a message to a Discord webhook. Use when the user asks to send a webhook, notify a channel, or post an update to Discord. The webhook URL is read from the .env file at the project root. Invoke with: /discord-webhook <message>