Use before writing any text a human will read, even as a byproduct of a build task - marketing copy, headlines, CTAs, UX microcopy, error messages, tooltips, empty states, emails, social posts, READMEs, docs, changelogs, release notes, PR titles/descriptions,…
dig1t/skills
SkillsMP has collected 23 skills from dig1t/skills. Open a skill to review its source and details.
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Skills in this repository
Showing 23 of 23 collected skills.
Roblox game development assistant for Luau code. Use this skill when: - Writing or reviewing Luau/Lua code for Roblox games - Creating services, controllers, or UI components - Setting up data persistence with ProfileDB/Replica - Implementing client-server…
Use when planning or documenting Roblox game production — writing or updating a GDD (game design document), LiveOps content calendars, influencer campaigns, UGC or virtual merch releases, code redemption strategy, FTUE planning,…
Use when the user wants Roblox game ideas, trend or market analysis, or a data-driven game pitch — "what games are trending/popular on Roblox", "give me a game idea/concept", genre gaps, breakout hits, viral games, monetization patterns, or competitive…
Use when writing, reviewing, or refactoring Luau code for Roblox - modules, services, controllers, error handling (pcall), memory leaks and connection cleanup, server-authoritative security, input validation, naming conventions, or project organization.…
Use when adding or fixing Luau type annotations - luau-lsp/luau-analyze errors, --!strict compliance, "Type X could not be converted into Y", generics, union types, type narrowing/refinements, casts (::), typed metatables and OOP, .d.luau definitions, or…
Use when setting up or troubleshooting Rojo for Roblox - project.json configuration, Studio sync issues, file naming conventions (init.luau, *.server.luau), rojo serve/build/sourcemap commands, multi-environment setups (dev/staging/prod), or Wally/Aftman…
Posts a message to a Discord webhook. Use when the user asks to send a webhook, notify a channel, or post an update to Discord. The webhook URL is read from the .env file at the project root. Invoke with: /discord-webhook <message>
Use when writing or reviewing code in a firebit house-stack Roblox project and the system's shape matters — service/controller boot order, where a new service goes, require cycles, "attempt to require a module that is loading", profile data not replicating,…
Use when setting up a firebit Roblox project on a fresh machine or when build tooling misbehaves — aftman/wally/rojo/npm errors, "Unknown require" on valid code, the luau-lsp PostToolUse hook blocking an edit (exit 2) or silently passing broken code, stale…
Use when about to push, commit, merge, deploy, publish, sync monetization metadata, delete or refactor dormant code, or change tuning/economy numbers in a firebit Roblox project — or when unsure whether an action is agent-safe or owner-only. Covers git push…
Use when touching any configuration axis in a house-stack Roblox project — feature flags (FeatureFlags class), file-local debug toggles, Studio/dev conditionals, rblxsync.yml products/passes/badges, Generated.luau monetization IDs, or tuning data modules.…
Use when triaging Roblox bug classes in a house-stack project — NPC pathfinding freezing or stalling, placed models rotated 180 degrees, client/server CFrame disagreement, "attempt to index nil" on player-keyed tables, the luau-analyze hook blocking a valid…
Use when you need numbers instead of guesses in a house-stack Roblox project — balance/tuning telemetry (session-summary console logs, analytics events), repo-wide luau-lsp/selene/stylua commands and what counts as a regression, reading the Studio console via…
Use when reading, creating, updating, or archiving documentation in a firebit Roblox project — plan files in docs/plans/ (frontmatter status, checkboxes, paused notes, archiving), moving a card on docs/BOARD.html without breaking the HTML or the session…
Use when a Roblox/Luau bug looks familiar, before re-deriving a fix for placement math, NPC pathfinding, spawning, animation lifecycles, or client tag-handlers, when a weird code pattern (Euler tables over the wire, PivotTo ordering, bounded tag polls,…
Use when taking a Roblox game from "code done" to launch-ready, resuming a stalled launch push, clearing a Testing lane full of unverified features, re-balancing an economy or difficulty curve before launch, planning retention experiments, or starting a…
Use when a task hits Roblox platform behavior rather than project logic — a placed model's rotation comes out flipped 180 degrees, CFrame/Euler math (Angles vs fromEulerAnglesYXZ, left-handed basis), a client tag handler finds nil children, StreamingEnabled…
Use when a claim needs proof, not a retry — a placed model faces the wrong way (CFrame/basis/Euler math), client and server disagree on an orientation, an economy or difficulty number needs a derived prediction before tuning, a ProcessReceipt path might…
Use when asking what agents should push on next in a house-stack Roblox project, how to remove the owner from verification loops, or what can be automated — autonomous dev pipeline, open problems, scripted playtests replacing manual Studio checks, headless…
Use when forming or testing a hypothesis in a Roblox game project — investigating a bug's root cause, proposing a mechanism ("I think the CFrame flips because..."), deciding whether a fix or feature idea is proven or still a hunch, designing a playtest or…
Use when running, building, deploying, or operating a Roblox project on the house stack — starting the dev loop (npm run dev:<place>), connecting Rojo to Studio, driving Studio via MCP, understanding what pushing to main/production actually does (CI/CD),…
Use when deciding whether a change in a Roblox project counts as tested, verified, or done, before claiming PASS or "works", when writing or running Jest Lua unit specs (*.spec.luau), adding a tests/scenarios/*.md playtest scenario, adding a UI Labs storybook…