| name | launch-checklist |
| description | Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs. |
| argument-hint | [launch-date or 'dry-run'] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write |
| model | sonnet |
Explicit invocation only: This skill should only run when the user explicitly requests it with /launch-checklist. Do not auto-invoke based on context matching.
Phase 1: Parse Arguments
Read the argument for the launch date or dry-run mode. Dry-run mode generates the checklist without creating sign-off entries or writing files.
Phase 2: Gather Project Context
- Read
CLAUDE.md for tech stack, target platforms, and team structure
- Read the latest milestone in
production/milestones/
- Read any existing release checklist in
production/releases/
- Read the content calendar in
design/live-ops/content-calendar.md if it exists
Phase 3: Scan Codebase Health
- Count
TODO, FIXME, HACK comments and their locations
- Check for any
console.log, print(), or debug output left in production code
- Check for placeholder assets (search for
placeholder, temp_, WIP_)
- Check for hardcoded test/dev values (localhost, test credentials, debug flags)
Phase 4: Generate the Launch Checklist
# Launch Checklist: [Game Title]
Target Launch: [Date or DRY RUN]
Generated: [Date]
---
## 1. Code Readiness
### Build Health
- [ ] Clean build on all target platforms
- [ ] Zero compiler warnings
- [ ] All unit tests passing
- [ ] All integration tests passing
- [ ] Performance benchmarks within targets
- [ ] No memory leaks (verified via extended soak test)
- [ ] Build size within platform limits
- [ ] Build version correctly set and tagged in source control
### Code Quality
- [ ] TODO count: [N] (zero required for launch, or documented exceptions)
- [ ] FIXME count: [N] (zero required)
- [ ] HACK count: [N] (each must have documented justification)
- [ ] No debug output in production code
- [ ] No hardcoded dev/test values
- [ ] All feature flags set to production values
- [ ] Error handling covers all critical paths
- [ ] Crash reporting integrated and verified
### Security
- [ ] No exposed API keys or credentials in source
- [ ] Save data encrypted
- [ ] Network communication secured (TLS/DTLS)
- [ ] Anti-cheat measures active (if multiplayer)
- [ ] Input validation on all server endpoints (if multiplayer)
- [ ] Privacy policy compliance verified
---
## 2. Content Readiness
### Assets
- [ ] All placeholder art replaced with final assets
- [ ] All placeholder audio replaced with final audio
- [ ] Audio mix finalized and approved by audio director
- [ ] All VFX polished and performance-verified
- [ ] No missing or broken asset references
- [ ] Asset naming conventions enforced
[ ] All player-facing text proofread
[ ] No hardcoded strings (all externalized for localization)
[ ] All supported languages translated and verified
[ ] Text fits UI in all languages (text fitting pass complete)
[ ] Font coverage verified for all supported languages
[ ] Credits complete, accurate, and up to date
[ ] All levels/maps playable from start to finish
[ ] Tutorial flow complete and tested with new players
[ ] All achievements/trophies implemented and tested
[ ] Save/load works correctly for all game states
[ ] Difficulty settings balanced and tested
[ ] End-game/credits sequence complete
---
[ ] Full regression test suite passed
[ ] Zero S1 (Critical) bugs open
[ ] Zero S2 (Major) bugs open (or documented exceptions)
[ ] Soak test passed (8+ hours continuous play)
[ ] Multiplayer stress test passed (if applicable)
[ ] All critical user paths tested on every platform
[ ] Edge cases tested (full storage, no network, suspend/resume)
[ ] PC: Steam/Epic/GOG SDK requirements met
[ ] Console: TRC/TCR/Lotcheck submission prepared
[ ] Mobile: App Store/Play Store guidelines compliant
[ ] Accessibility: minimum standards met (remapping, text scaling, colorblind)
[ ] Age ratings obtained (ESRB, PEGI, regional)
[ ] Target FPS met on minimum spec hardware
[ ] Load times within budget on all platforms
[ ] Memory usage within budget on all platforms
[ ] Network bandwidth within targets (if multiplayer)
[ ] No frame hitches in critical gameplay moments
---
[ ] Store page copy finalized and proofread
[ ] Screenshots current and per-platform resolution
[ ] Trailers current and approved
[ ] Key art and capsule images finalized
[ ] System requirements accurate (PC)
[ ] Pricing configured for all regions
[ ] Pre-purchase/wishlist campaigns active (if applicable)
[ ] EULA finalized and approved by legal
[ ] Privacy policy published and linked
[ ] Third-party license attributions complete
[ ] Music/audio licensing verified
[ ] Trademark/IP clearance confirmed
[ ] GDPR/CCPA compliance verified (data collection, consent, deletion)
---
[ ] Production servers provisioned and load-tested
[ ] Auto-scaling configured and tested
[ ] Database backups configured
[ ] CDN configured for content delivery
[ ] DDoS protection active
[ ] Monitoring and alerting configured
[ ] Analytics pipeline verified and receiving data
[ ] Crash reporting active and dashboard accessible
[ ] Server monitoring dashboards live
[ ] Key metrics tracked: DAU, session length, retention, crashes
[ ] Alerts configured for critical thresholds
---
[ ] Community guidelines published
[ ] Moderation team briefed and tools ready
[ ] Discord/forum/social channels set up
[ ] FAQ and known issues page prepared
[ ] Support email/ticketing system active
[ ] Launch trailer published
[ ] Press/influencer review keys distributed
[ ] Social media launch posts scheduled
[ ] Launch day blog post/dev update drafted
[ ] Patch notes for launch version published
---
[ ] On-call schedule set for first 72 hours post-launch
[ ] Incident response playbook reviewed by team
[ ] Rollback plan documented and tested
[ ] Hotfix pipeline tested (can ship emergency fix within 4 hours)
[ ] Communication plan for launch issues (who posts, where, how fast)
[ ] Day-one patch prepared (if needed)
[ ] Server unlock/go-live procedure documented
[ ] Launch monitoring dashboard bookmarked by all leads
[ ] War room/channel established for launch day
---
: [READY / NOT READY / CONDITIONAL]
[List any items that must be resolved before launch]
[List items that have documented workarounds or accepted risk]
[ ] Creative Director — Content and experience quality
[ ] Technical Director — Technical health and stability
[ ] QA Lead — Quality and test coverage
[ ] Producer — Schedule and overall readiness
[ ] Release Manager — Build and deployment readiness
Phase 5: Save Checklist
Present the completed checklist and summary to the user (total items, blocking items count, conditional items count, departments with incomplete sections).
If not in dry-run mode, ask: "May I write this to production/releases/launch-checklist-[date].md?"
If yes, write the file, creating directories as needed.
Phase 6: Next Steps
- Run
/gate-check to get a formal PASS/CONCERNS/FAIL verdict before launch.
- Coordinate sign-offs via
/team-release.