Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.
Donchitos/Claude-Code-Game-Studios
SkillsMP has collected 74 skills from Donchitos/Claude-Code-Game-Studios. Open a skill to review its source and details.
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Showing 40 of 74 collected skills.
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL.
Author the Art Bible — visual identity gating asset production. Run before /map-systems.
Audit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references.
Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.
Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data. 'Check game balance'.
Guided concept ideation using professional studio techniques, player psychology, creative exploration.
Structured bug report from a description, or analyze code for potential bugs. Reproduction steps, severity.
Re-evaluate open bugs — priority vs severity, assign to sprints, surface systemic trends. Run when the count grows.
Auto-generate a changelog from git commits and sprint data. Internal and player-facing versions.
Architectural code review — coding standards, SOLID, testability, performance concerns.
Scan GDDs against the entity registry for cross-document conflicts. Grep-first approach targets conflicting sections, different stats.
Audit GDD content counts against what's implemented — planned vs built.
Author the architecture blueprint before code is written. Validates decisions against the pinned engine, flags knowledge gaps.
Flat must-do/never-do rules sheet per system and layer, extracted from Accepted ADRs. ADRs explain why; this is actionable.
Turn GDDs plus architecture into epics — one per architectural module, with untraced requirements. Then /create-stories [epic-slug].
Break one epic into implementable stories embedding TR-ID, ADR guidance, acceptance criteria. Reads the control manifest. After /create-epics.
Day-one launch patch — focused fix for known issues found after gold master. Mini-sprint with QA gate and rollback.
Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers.
Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies.
Implement a story: ADR guidelines, right programmer agent, code plus test. Then /story-done (/story-readiness before, /code-review after, at standard/full).
Estimate task effort from complexity, dependencies, velocity, risk. Structured estimate with confidence levels.
Ready to advance between development phases? PASS/CONCERNS/NOT ASSESSED/FAIL with blockers and required artifacts. 'Can we move to production?'
What should I do next? Use when stuck or you don't know what to do.
Emergency fix bypassing normal sprint process — hotfix branch, approvals tracked, backport verified, full audit trail.
Launch readiness across every department: code, content, store, marketing, community, infrastructure, legal, go/no-go sign-offs.
Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze.
Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index.
Milestone progress review — completeness, quality metrics, risk, go/no-go recommendation. At checkpoints or before a deadline.
Onboarding doc for a new contributor or agent — project state, conventions, priorities relevant to the specified role.
Player-facing patch notes from git history and changelogs. Translates developer language into player communication.
Performance profiling — find bottlenecks, measure against budgets, produce ranked optimization recommendations.
Structured playtest report template, or turn existing playtest notes into structured feedback.
Analyze project state, detect stage, identify gaps, recommend next steps. 'Where are we in development?'
A GDD changed — scan ADRs and the traceability index for now-stale architectural decisions. Impact report, guides resolution.
Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED. After /brainstorm and /setup-engine.
QA test plan for a sprint — classifies stories by Logic/Integration/Visual/UI, covers automated tests, manual cases, smoke scope.
Lightweight spec for small changes — tuning adjustments, minor mechanics. Embeds directly into stories; skips full GDD.
Map test coverage to GDD critical paths, find fixed bugs lacking regression tests, flag drift from new features.