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Donchitos/Claude-Code-Game-Studios

SkillsMP has collected 74 skills from Donchitos/Claude-Code-Game-Studios. Open a skill to review its source and details.

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skills collected
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Skills in this repository

classification pending

Showing 40 of 74 collected skills.

occupation
unclassified
description

Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.

updated
occupation
unclassified
description

Create an ADR documenting a technical decision: context, alternatives considered, consequences.

updated
occupation
unclassified
description

Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL.

updated
occupation
unclassified
description

Author the Art Bible — visual identity gating asset production. Run before /map-systems.

updated
occupation
unclassified
description

Audit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references.

updated
occupation
unclassified
description

Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.

updated
occupation
unclassified
description

Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data. 'Check game balance'.

updated
occupation
unclassified
description

Guided concept ideation using professional studio techniques, player psychology, creative exploration.

updated
occupation
unclassified
description

Structured bug report from a description, or analyze code for potential bugs. Reproduction steps, severity.

updated
occupation
unclassified
description

Re-evaluate open bugs — priority vs severity, assign to sprints, surface systemic trends. Run when the count grows.

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occupation
unclassified
description

Auto-generate a changelog from git commits and sprint data. Internal and player-facing versions.

updated
occupation
unclassified
description

Architectural code review — coding standards, SOLID, testability, performance concerns.

updated
occupation
unclassified
description

Scan GDDs against the entity registry for cross-document conflicts. Grep-first approach targets conflicting sections, different stats.

updated
occupation
unclassified
description

Audit GDD content counts against what's implemented — planned vs built.

updated
occupation
unclassified
description

Author the architecture blueprint before code is written. Validates decisions against the pinned engine, flags knowledge gaps.

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occupation
unclassified
description

Flat must-do/never-do rules sheet per system and layer, extracted from Accepted ADRs. ADRs explain why; this is actionable.

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occupation
unclassified
description

Turn GDDs plus architecture into epics — one per architectural module, with untraced requirements. Then /create-stories [epic-slug].

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occupation
unclassified
description

Break one epic into implementable stories embedding TR-ID, ADR guidance, acceptance criteria. Reads the control manifest. After /create-epics.

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occupation
unclassified
description

Day-one launch patch — focused fix for known issues found after gold master. Mini-sprint with QA gate and rollback.

updated
occupation
unclassified
description

Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers.

updated
occupation
unclassified
description

Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies.

updated
occupation
unclassified
description

Implement a story: ADR guidelines, right programmer agent, code plus test. Then /story-done (/story-readiness before, /code-review after, at standard/full).

updated
occupation
unclassified
description

Estimate task effort from complexity, dependencies, velocity, risk. Structured estimate with confidence levels.

updated
occupation
unclassified
description

Ready to advance between development phases? PASS/CONCERNS/NOT ASSESSED/FAIL with blockers and required artifacts. 'Can we move to production?'

updated
occupation
unclassified
description

What should I do next? Use when stuck or you don't know what to do.

updated
occupation
unclassified
description

Emergency fix bypassing normal sprint process — hotfix branch, approvals tracked, backport verified, full audit trail.

updated
occupation
unclassified
description

Launch readiness across every department: code, content, store, marketing, community, infrastructure, legal, go/no-go sign-offs.

updated
occupation
unclassified
description

Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze.

updated
occupation
unclassified
description

Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index.

updated
occupation
unclassified
description

Milestone progress review — completeness, quality metrics, risk, go/no-go recommendation. At checkpoints or before a deadline.

updated
occupation
unclassified
description

Onboarding doc for a new contributor or agent — project state, conventions, priorities relevant to the specified role.

updated
occupation
unclassified
description

Player-facing patch notes from git history and changelogs. Translates developer language into player communication.

updated
occupation
unclassified
description

Performance profiling — find bottlenecks, measure against budgets, produce ranked optimization recommendations.

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occupation
unclassified
description

Structured playtest report template, or turn existing playtest notes into structured feedback.

updated
occupation
unclassified
description

Analyze project state, detect stage, identify gaps, recommend next steps. 'Where are we in development?'

updated
occupation
unclassified
description

A GDD changed — scan ADRs and the traceability index for now-stale architectural decisions. Impact report, guides resolution.

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occupation
unclassified
description

Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED. After /brainstorm and /setup-engine.

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occupation
unclassified
description

QA test plan for a sprint — classifies stories by Logic/Integration/Visual/UI, covers automated tests, manual cases, smoke scope.

updated
occupation
unclassified
description

Lightweight spec for small changes — tuning adjustments, minor mechanics. Embeds directly into stories; skips full GDD.

updated
occupation
unclassified
description

Map test coverage to GDD critical paths, find fixed bugs lacking regression tests, flag drift from new features.

updated
Showing 40 of 74 collected skills.