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dreamiurg/porthole

SkillsMP has collected 6 skills from dreamiurg/porthole. Open a skill to review its source and details.

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Skills in this repository

classification pending

Showing 6 of 6 collected skills.

occupation
unclassified
description

Any game (apps/porthole/games/<game>/). Use when writing or revising content -- Pets Club stories and spelling words, or Biscuit stories, discoveries, daily adventures and words. Covers each game's content gate (both pixel-fit), the claim ledger for factual…

updated
occupation
unclassified
description

Any game (apps/porthole). Use when adding, changing, or regenerating game art -- Pets Club's dog poses, size variants and icons, or Biscuit's scenes and discovery illustrations. Covers regenerating each game's generated headers, reviewing the output, and what…

updated
occupation
unclassified
description

Any game (apps/porthole/games/<game>/). Use when adding or changing a player-visible mechanic, screen, reward, progression rule, or persisted state. Covers stating the feature contract before editing, the failing-test-first workflow, and the proof list before…

updated
occupation
unclassified
description

Any game (apps/porthole). Use when you need screenshot evidence of a screen or flow, or a quick ad hoc UI audit outside the formal playtest suite. Covers writing a raw snapshot script, running it, building a contact sheet, and reviewing it.

updated
occupation
unclassified
description

Any game (apps/porthole). Use before calling any gameplay or UI change done. Runs the playtest suite (`make -C apps/porthole playtest`), explains how to read apps/porthole/build/playtest/report.md and its FAIL/WARN severities, and says when to escalate to the…

updated
occupation
unclassified
description

Any game (apps/porthole). Use when building, flashing, or bringing up Porthole firmware on the physical Waveshare board. Covers the exact build/upload/serial sequence, the PlatformIO-venv Python-dependency caveat, and how to set the clock.

updated
Showing 6 of 6 collected skills.