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ender-pearls

Hunt endermen for ≥12 ender pearls — warped forest (Nether) is the densest spot, overworld night works too. Pearls + blaze powder = eyes of ender.

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Dwinovo/minecraft-numen
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August 6, 2026 at 09:51
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ender_pearls
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Hunt endermen for ≥12 ender pearls — warped forest (Nether) is the densest spot, overworld night works too. Pearls + blaze powder = eyes of ender.
# Skill: ender_pearls Phase 4 of the dragon route. You need **12 pearls** for up to 12 eyes of ender (stronghold frames spawn ~10% pre-filled, but don't count on it). ## Done when - `get_self_status` shows **≥12 ender_pearl** ## Endermen, from your perspective - **Your gaze does not anger them.** Look-aggro is a player-only mechanic — you're an entity. No pumpkin tricks needed; they turn hostile only when you hit them. (Warn your *owner* not to stare, though.) - 40 HP, melee-only (~7 dmg), teleport when struck — often behind you. Expected; keep swinging. - **They teleport away from arrows.** `attack` closes and swings whenever it can reach one, which is what you want here; keep the fight on ground it can walk to. - They teleport out of rain and away from water. Check `get_world_info`: raining → wait or fight in the Nether instead. Don't fight next to water. - Drop: 0–1 pearl per kill (avg 0.5) → expect **~24 kills** for 12 pearls. ## Where to fight | Spot | Density | Notes | |---|---|---| | **Warped forest (Nether)** | High — best choice | Teal forest; endermen everywhere, no rain, you're already in the Nether after phase 3 | | Overworld at night | Low | Plains/desert, flat sight-lines; `get_world_info` to confirm darkness | | Soul sand valley | Medium | Slow walking (soul sand), watch for ghasts | **Finding the forest: `locate_biome(biome="minecraft:warped_forest")` — never wander-and-scan.** It answers with coordinates and distance up to ~6400 blocks out. The answer is accurate to ~64 blocks: `goto` the x/z, then `scan_nearby_entities` to confirm endermen (or `scan_blocks` for `warped_nylium`). Not found → travel a few thousand blocks and retry, same as `locate_structure`. ## Hunting loop 1. `equip_item(diamond_sword)`, food check (`get_self_status`). 2. `scan_nearby_entities` to confirm endermen around; reposition with `goto` if the area is dry. 3. scan nearby endermen, then call `attack` with up to four returned runtime IDs; it collects each pearl before selecting the next target. 4. `get_self_status` between batches; HP ≤ 8 → disengage, eat. 5. Repeat until ≥12 pearls. ## Piglin bartering (fallback only) Piglins drop ender pearls for gold ingots at ~2% per barter (~47 ingots per pearl on average). Only worth it if you looted a pile of gold; otherwise mining gold for this is slower than hunting. To barter: wear gold, drop ingots near a piglin, `collect_items` what it throws back. ## What to load next ≥12 pearls → mark phase 4 `completed`, then `load_skill(name="stronghold_finding")`. The endgame is two skills away.
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