ender-pearls
Hunt endermen for ≥12 ender pearls — warped forest (Nether) is the densest spot, overworld night works too. Pearls + blaze powder = eyes of ender.
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소스 지침 · 읽기 전용 미리보기- name
- ender_pearls
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- Hunt endermen for ≥12 ender pearls — warped forest (Nether) is the densest spot, overworld night works too. Pearls + blaze powder = eyes of ender.
# Skill: ender_pearls
Phase 4 of the dragon route. You need **12 pearls** for up to 12 eyes of ender (stronghold frames spawn ~10% pre-filled, but don't count on it).
## Done when
- `get_self_status` shows **≥12 ender_pearl**
## Endermen, from your perspective
- **Your gaze does not anger them.** Look-aggro is a player-only mechanic — you're an entity. No pumpkin tricks needed; they turn hostile only when you hit them. (Warn your *owner* not to stare, though.)
- 40 HP, melee-only (~7 dmg), teleport when struck — often behind you. Expected; keep swinging.
- **They teleport away from arrows.** `attack` closes and swings whenever it can reach one, which is what you want here; keep the fight on ground it can walk to.
- They teleport out of rain and away from water. Check `get_world_info`: raining → wait or fight in the Nether instead. Don't fight next to water.
- Drop: 0–1 pearl per kill (avg 0.5) → expect **~24 kills** for 12 pearls.
## Where to fight
| Spot | Density | Notes |
|---|---|---|
| **Warped forest (Nether)** | High — best choice | Teal forest; endermen everywhere, no rain, you're already in the Nether after phase 3 |
| Overworld at night | Low | Plains/desert, flat sight-lines; `get_world_info` to confirm darkness |
| Soul sand valley | Medium | Slow walking (soul sand), watch for ghasts |
**Finding the forest: `locate_biome(biome="minecraft:warped_forest")` — never wander-and-scan.** It answers with coordinates and distance up to ~6400 blocks out. The answer is accurate to ~64 blocks: `goto` the x/z, then `scan_nearby_entities` to confirm endermen (or `scan_blocks` for `warped_nylium`). Not found → travel a few thousand blocks and retry, same as `locate_structure`.
## Hunting loop
1. `equip_item(diamond_sword)`, food check (`get_self_status`).
2. `scan_nearby_entities` to confirm endermen around; reposition with `goto` if the area is dry.
3. scan nearby endermen, then call `attack` with up to four returned runtime IDs; it collects each pearl before selecting the next target.
4. `get_self_status` between batches; HP ≤ 8 → disengage, eat.
5. Repeat until ≥12 pearls.
## Piglin bartering (fallback only)
Piglins drop ender pearls for gold ingots at ~2% per barter (~47 ingots per pearl on average). Only worth it if you looted a pile of gold; otherwise mining gold for this is slower than hunting. To barter: wear gold, drop ingots near a piglin, `collect_items` what it throws back.
## What to load next
≥12 pearls → mark phase 4 `completed`, then `load_skill(name="stronghold_finding")`. The endgame is two skills away.
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