Write tests that pin real behavior instead of implementation details, config values, or lucky samples. Use when adding tests for new behavior, writing a regression test, fixing a brittle or flaky test, reviewing a test diff, or when a test breaks after a…
dzhng/fly-escape
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Skills in this repository
Showing 10 of 10 collected skills.
Audit and prioritize performance work through bounded-work and forward-progress checks. Use when asked to find performance issues, investigate freezes/500s/OOMs, review retries or polling for no-progress loops, rank a performance backlog, or implement the…
Compare screenshots to judge which image is less wrong, not to match a baseline. Use when a UI, game, document, render, chart, or generated asset needs objective visual telemetry, side-by-side inspection, crop/zoom review, or a fresh second opinion before…
Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's…
Implement an existing spec through committed passes. Use for long or multi-pass specs that need maintenance checkpoints to periodically clean code, handoffs, priorities, and plan bloat before drift accumulates.
Refactor cleanly instead of layering sediment. Use when a change reveals duplicated concepts, local adapters, obsolete owners, compatibility wrappers, parallel abstractions, an over-large module that has accreted many responsibilities, or "just tack this on"…
Build, debug, or review WebGPU renderer work — three.js/TSL scene layers, node materials, or raw WGSL passes and compute. Use when changing GPU resource layouts, render or compute passes, node materials, bind groups, buffers, shaders, frame orchestration,…
Use the unprimed sub agent as a second set of eyes before accepting visual work — MANDATORY before declaring any user-reported visual bug fixed or claiming a visual change verified; primed eyes pass defects fresh eyes catch.
Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.
Break large features into independently verifiable, human-reviewable slices under specs/<feature>/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot gates, staged…
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