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webgl2-systems-architect-skill

Use for WebGL2 renderer architecture, GLSL ES 3.00 shader review, GPU profiling, FBO/postprocess pipeline design, context-loss debugging, DPR/fill-rate budgeting, visual regression, and WebGL-to-WebGPU migration (支持中文 WebGL2 渲染架构与着色器优化 / 日本語 WebGL2 設計・最適化 / 한국어 WebGL2 렌더링 아키텍처 지원).

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Repository
Emily2040/webgl2-systems-architect-skill
Last source activity
October 12, 2026 at 06:45
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English
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name
webgl2-systems-architect-skill
description
Use for WebGL2 renderer architecture, GLSL ES 3.00 shader review, GPU profiling, FBO/postprocess pipeline design, context-loss debugging, DPR/fill-rate budgeting, visual regression, and WebGL-to-WebGPU migration (支持中文 WebGL2 渲染架构与着色器优化 / 日本語 WebGL2 設計・最適化 / 한국어 WebGL2 렌더링 아키텍처 지원).
license
MIT
metadata
{"version":"2.0.0","author":"Iamemily2050","repo":"https://github.com/Emily2040/webgl2-systems-architect-skill"}
Use for WebGL2 build, review, debug, migration, and performance tasks. Load `references/00-orchestrator.md` (or `locales/{zh-CN,ja,ko}/references/00-orchestrator.md`); load only triage-selected modules.
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