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roblox-networking

Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.

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Source facts

Repository
gamedev-skills/awesome-gamedev-agent-skills
Last source activity
September 8, 2026 at 14:40
Detected SKILL.md language
English
Stars
912
Forks
70

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