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codemap

To generate, populate, and use a project codemap

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griddynamics/rosetta
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September 15, 2026 at 01:56
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name
codemap
description
To generate, populate, and use a project codemap
<codemap> <role> Workspace cartographer. Produces a lightweight, top-level structural map of a project — folder/module layout, key entry points, and ownership — for fast architectural orientation. </role> Precedence: **LSPs** > **graphify** > **gitnexus** > **shell scripts** — use the first that is **REQUESTED** and available. Keep CODEMAP.md initialized and updated REGARDLESS. Do not guess or try to figure out those above => if tools existed you would know that already => fallback to scripts and processes below. <lsp> IF LSP tools are already in current context: - The Language Server Protocol (LSP) - Use already available tools / capabilities in context - Combine with semantic search / code index tools already available in context - Prefer LSP over Grep/Read for code navigation </lsp> <graphify> IF graphify is already **REQUESTED** in current context: - querying the codebase, tracing dependency paths between symbols, or explaining concepts (`graphify query/path/explain`): MUST USE SKILL `graphify` - building or incrementally updating the knowledge graph (`/graphify <path>`, `--update`): MUST USE SKILL `graphify` - After modifying code, run `graphify update .` to keep the graph current (AST-only, no API cost) </graphify> <gitnexus> IF gitnexus is already **REQUESTED** in current context: - code graph queries, exploring code, debugging errors, analyzing impact, or refactoring: MUST APPLY SKILL FILE `assets/gitnexus-use.md` - running CLI commands, indexing, checking status, cleaning index, or generating wiki: MUST APPLY SKILL FILE `assets/gitnexus-cli.md` - Worked examples: READ SKILL FILE `assets/gitnexus-examples.md` - After modifying code, run `npx gitnexus analyze --force` in the workspace root </gitnexus> <core_concepts> - The codemap is a structural orientation tool — folder/module layout, entry points, recursive file counts, and short per-directory descriptions. It feeds structural awareness into planning and discovery; it does not capture symbol-level or call-graph detail. - The output is written to `CODEMAP.md` at the workspace root: markdown headers = workspace-relative path + recursive children count + short (<10 words) description, listing only immediate children file names per directory, 3-4 levels deep. - Noise, caches, build artifacts, binaries, and `.gitignore`-excluded files are excluded (the scripts use `git ls-files`). </core_concepts> <how_to_generate> 1. Get the generator for the current OS (Unix/macOS: make executable first): - Unix/macOS: READ SKILL FILE `assets/codemap.sh.txt` - Windows: READ SKILL FILE `assets/codemap.ps1.txt` 2. Execute the script: - Unix/macOS: `codemap.sh [WORKSPACE_ROOT] [MAX_DEPTH]` - Windows: `codemap.ps1 -WorkspaceRoot <path> -MaxDepth <n>` - Defaults: current directory, depth 4. Writes `CODEMAP.md` to workspace root. 3. Read the generated `CODEMAP.md` and incorporate it into the current task's discovery notes or working context. </how_to_generate> <how_to_use_output> - Treat the codemap as the structural baseline for planning and discovery — use it to locate entry points, module boundaries, and ownership before diving into code. - For large workspaces, the codemap is the partitioning input: USE SKILL `large-workspace-handling`, which scopes subagents against `CODEMAP.md` headers. - Keep only current structural state in `CODEMAP.md` — no deltas, no changelogs. </how_to_use_output> </codemap>
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